User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 21. LIVE AUDIO EFFECT REFERENCE 319
Basic Multiband Compression
By using only the upper thresholds, Multiband Dynamics can be used as a traditional down-
ward compressor. Adjust the crossover points to suit your audio material, then apply down-
ward compression (by dragging down in the upper blocks in the display or by setting the
numerical ratios to values greater than 1.)
De-essing
To remove harshness caused by overly loud high frequency content, try enabling only the
upper band and setting its crossover frequency to around 5 kHz. Then gradually adjust the
threshold and ratio to apply subtle downward compression. It may help to solo the band to
more easily hear the results of your adjustments. Generally, de-essing works best with fairly
fast attack and release times.
Uncompression
Mastering engineers are often asked to perform miracles, like adding punch and energy to a
mix that has already been heavily compressed, and thus has almost no remaining transients.
Most of the time, these mixes have also been heavily maximized, meaning that they also
have no remaining headroom. Luckily, upward expansion can sometimes help add life back
to such overly squashed material. To do this:
Turn down the Input knob to provide some additional headroom.
Adjust the Above thresholds for the bands so that they're below the highest peaks.
Add a small amount of upward expansion to each band. Be careful - excessive upward
expansion can make transients very loud.
Carefully adjust the attack and release times for each band. Note that, unlike in typical
downward compression, very fast attack times will increase the impact of transients,
while slower times result in a more mufed sound.
Note: Adding a maximizer or limiter to boost gain after you've returned some peaks to your
material may simply destroy them again.










