User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 21. LIVE AUDIO EFFECT REFERENCE 322
LFOs will be perfectly out of phase (180 degrees apart), so that when one reaches its peak,
the other is at its minimum.
Spin detunes the two LFO speeds relative to each other. Each lter frequency is then
modulated using a different LFO frequency, as determined by the Spin amount.
The Dry/Wet control adjusts the balance between the processed and dry signals. Set it to
100 percent if using Phaser in a return track.
21.22 Ping Pong Delay
The Ping Pong Delay
Effect.
The Ping Pong Delay effect uses a single tapped delay line to create a delay that jumps
from the left to the right output.
The delay is preceded by a lowpass and highpass lter that can be controlled with an X-Y
controller. To dene the lter bandwidth, click and drag on the vertical axis. To set the
position of the frequency band, click and drag on the horizontal axis.
To refer delay time to the song tempo, activate the Sync switch, which allows using the
Delay Time beat division chooser. The numbered switches represent time delay in 16th
notes. For example, selecting 4 delays the signal by four 16th notes, which equals one
beat (a quarter note) of delay. This delay time represents the time it takes for the input
signal to appear at the left channel. The delay time between the input and the right channel
is twice as long.
If the Sync switch is off, the delay time reverts to milliseconds. In this case, to edit the delay










