User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 21. LIVE AUDIO EFFECT REFERENCE 323
time, click and drag up or down in the Delay Time eld, or click in the eld and type in a
value.
The Feedback parameter controls how much of the right channel output signal returns to
the delay line input. The feedback loop also includes a lter that can color the feedback
sound, thus producing different timbres with successive echoes.
The Freeze button, labeled F, will cause the delay to endlessly cycle the audio which is in
its buffer at the moment that the button is pressed, ignoring any new input until Freeze is
disabled.
The Dry/Wet control adjusts the balance between the processed and dry signals. Set it to
100 percent if using Ping Pong Delay in a return track.
Changing the delay time while Ping Pong Delay is processing audio can cause abrupt
changes in the sound of the delayed signal. You can choose between three delay transition
modes via the (PC) /
Ctrl
(Mac) context menu of the device's title bar:
Repitch causes a pitch variation when changing the delay time, similar to the behavior
of old hardware delay units.
Fade creates a crossfade between the old and new delay times. This sounds similar
to time stretching if the delay time is gradually changed. Fade mode is the default
option.
Jump immediately jumps to the new delay time. Note that this will cause an audible
click if the delay time is changed while delays are sounding. Jump mode corresponds
to the default behavior prior to Live 8. When loading Sets that were made in earlier
versions, Jump will be selected automatically.










