User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 23. LIVE INSTRUMENT REFERENCE 352
Analog is a virtual analog synthesizer, created in collaboration with Applied Acoustics Sys-
tems. With this instrument, we have not attempted to emulate a specic vintage analog
synthesizer but rather to combine different features of legendary vintage synthesizers into
a modern instrument. Analog generates sound by simulating the different components of
the synthesizer through physical modeling. This technology uses the laws of physics to
reproduce how an object or system produces sound. In the case of Analog, mathematical
equations describing how analog circuits function are solved in real time. Analog uses no
sampling or wavetables; the sound is simply calculated in real time by the CPU according
to the values of each parameter. This sound synthesis method ensures unmatched sound
quality, realism, warmth and playing dynamics.
The full version of Analog is not included with the standard version of Live, but is a special
feature available for purchase separately.
23.1.1 Architecture and Interface
Analog's signal ow is shown in the gure below:
LFO 2
LFO 1
R
L
R
Pre Filter Mix
LFO 1
LFO 2
Noise
Filter 1
Amp 1
Amp Env 1
Filter Env 1
Filter 2
Amp 2
Amp Env 2Filter Env 2
L
Output
L
R
Oscillator 1
Oscillator 2
Diagram of Analog's
Signal Flow.
The primary sound sources of the synthesizer are two oscillators and a noise generator.










