User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 23. LIVE INSTRUMENT REFERENCE 373
Mallet
Noise
Resonator 2
Resonator 1
Resonators in 1 + 2
(Parallel) Conguration.
The Voices chooser sets the available polyphony. Since each voice that's used requires
additional CPU, you may need to experiment with this chooser to nd a good balance
between playability and performance, particularly on older machines.
With Retrig. enabled, notes which are already sounding will be immediately stopped when
retriggered, rather than generating an additional voice. This can be useful for keeping CPU
down when working with long decay times.
23.2.6 Sound Design Tips
Although Collision has been designed to model the behavior of objects that exist in the
physical world, it is important to remember that these models allow for much more exibility
than their physical counterparts. While Collision can produce extremely realistic simulations
of conventional mallet instruments such as marimbas, vibraphones and glockenspiels, it
is also very easy to misuse the instrument's parameters to produce sounds which could
never be made by an acoustic instrument.
To program realistic instrument simulations, it helps to think about the chain of events that
produces a sound on a mallet instrument (a marimba, for example), and then visualize those
events as sections within Collision:
a beater (Mallet) strikes a tuned bar (Resonator 1).
the tuned bar's resonance is amplied by means of a resonating tube (Resonator 2).
Thus the conventional model consists of the Mallet excitator and the two resonators in a
serial (1 > 2) conguration.
Of course, to program unrealistic sounds, anything goes:










