User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 23. LIVE INSTRUMENT REFERENCE 374
try using the Noise excitator, particularly with long envelope times, to create washy,
quasi-granular textures. These parameters can also be used to simulate special acous-
tic effects such as bowed vibraphones or crystal glasses.
experiment with the resonators in parallel (1 + 2) conguration.
use the LFOs and MIDI controllers to modulate Collision's parameters.
A word of caution: in many ways, Collision's models are idealized versions of real-world
objects. Consequently, it is very easy to program resonances that are much more sensitive
to input than any physical resonator could be. Certain combinations of parameters can cause
dramatic changes in volume. Make sure to keep output levels low when experimenting with
new sounds.
23.3 Drum Machines
Drum Machines is a multisampled collection of classic drum computers, recorded and pro-
grammed by Puremagnetik. The samples are arranged into Drum Rack presets, for easy
editing and performance possibilities.
The full version of Drum Machines is not included with the standard version of Live, but is a
special feature available for purchase separately.
23.3.1 Drum Machines Installation
Drum Machines is installed separately from the main Live installation. To install, drag the
Drum Machines Live Pack into the Live application window, either from your operating
system or from Live's Browser.
After you have installed the Drum Machines Live Pack, you will need to authorize it. Further
details can be found at the Ableton website
1
.
1
http://www.ableton.com/authorize










