User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 23. LIVE INSTRUMENT REFERENCE 376
parameters can be tweaked to values not possible with the real instruments to get some
truly amazing new sounds that still retain a warm acoustic quality.
The full version of Electric is not included with the standard version of Live, but is a special
feature available for purchase separately.
23.4.1 Architecture and Interface
The mechanism of the electric piano is actually quite simple. A note played on the keyboard
activates a mallet that hits a fork. The sound of that fork is then amplied by a magnetic
coil pickup and sent to the output, very much like an electric guitar. The fork is made of
two parts, called the tine bar and tone bar. The tine bar is where the mallet hits the fork
while the tone bar is a tuned metal resonator, sized appropriately to produce the correct
pitch. Once the fork is activated, it will continue to resonate on its own for a long time. But
releasing the key applies a damper to the fork, which mutes it more quickly.
The Electric interface is divided into ve main sections, some of which are further divided
into related subsections. The rst four main sections (Mallet, Fork, Damper and Pickup)
correspond to the sound producing components mentioned above. The Global section
contains parameters that affect overall behavior and performance, such as pitch bend and
polyphony.
23.4.2 Mallet Section
The Mallet section contains the parameters related to the physical properties of the mallet
itself, as well as how it's affected by your playing.
The Stiffness control adjusts the hardness of the mallet's striking area. Higher values simulate
a harder surface, which results in a brighter sound. Lower values mean a softer surface and
a more mellow sound. The Force knob adjusts the intensity of the mallet's impact on the
fork. Low values simulate a soft impact while high values mean a hard impact.
The stiffness and force can also be modied by velocity and note pitch, via the Vel and Key
sliders found below the knobs.










