User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 23. LIVE INSTRUMENT REFERENCE 393
display's Amt<Vel control. The LFO's intensity is also affected by its envelope.
23.8.4 Envelopes
Operator has seven envelopes: one for each oscillator, a lter envelope, a pitch envelope
and an envelope for the LFO. All envelopes feature some special looping modes. Addition-
ally, the lter and pitch envelopes have adjustable slopes.
Each oscillator's volume envelope is dened by six parameters: three rates and three levels.
A rate is the time it takes to go from one level to the next. For instance, a typical pad sound
starts with the initial level -inf dB (which is silence), moves with an attack rate to its peak
level, moves from there to the sustain level with a decay rate, and then nally, after note-off
occurs, back to -inf dB at the release rate. Operator's display provides a good overview of
the actual shape of any particular envelope and lets you directly adjust the curve by clicking
on a breakpoint and dragging. The breakpoints retain their selection after clicking, allowing
them to be adjusted with the keyboard's cursor keys, if desired.
Hint: Envelope shapes can be copied and pasted from one oscillator to another in Operator
using the (PC) /
Ctrl
(Mac) context menu.
As mentioned above, the lter and pitch envelopes also have adjustable slopes. Clicking
on the diamonds between the breakpoints allows you to adjust the slope of the envelope
segments. Positive slope values cause the envelope to move quickly at the beginning, then
slower. Negative slope values cause the envelope to remain at for longer, then move faster
at the end. A slope of zero is linear; the envelope will move at the same rate throughout
the segment.
With FM synthesis, it is possible to create spectacular, endless, permuting sounds; the key
to doing this is looping envelopes. Loop Mode can be activated in the lower left corner of
the display. If an envelope in Operator is in Loop Mode and reaches sustain level while the
note is still being held, it will be retriggered. The rate for this movement is dened by the
Loop Time parameter. (Note that envelopes in Loop Mode can loop very quickly and can
therefore be used to achieve effects that one would not normally expect from an envelope
generator.)
While Loop Mode is good for textures and experimental sounds, Operator also includes Beat
and Sync Modes, which provide a simple way of creating rhythmical sounds. If set to Beat










