User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 29. COMPUTER AUDIO RESOURCES AND STRATEGIES 485
29.1.2 CPU Load from Tracks and Devices
Generally, every track and device being used in Live incurs some amount of CPU load.
However, Live is smart and avoids wasting CPU cycles on tracks and devices that do not
contribute anything useful.
For example, dragging devices into a Live Set that is not running does not signicantly
increase the CPU load. The load increases only as you start playing clips or feed audio into
the effects. When there is no incoming audio, the effects are deactivated until they are
needed again. (If the effect produces a tail, like reverbs and delays, deactivation occurs
only after all calculations are complete.)
While this scheme is very effective at reducing the average CPU load of a Live Set, it cannot
reduce the peak load. To make sure your Live Set plays back continuously, even under
the most intense conditions, play back a clip in every track simultaneously, with all devices
enabled.
29.1.3 Track Freeze
Live's Freeze Track command can greatly help in managing the CPU load incurred by devices
and clip settings. When you select a track and execute the Freeze Track command, Live
will create a sample le for each Session clip in the track, plus one for the Arrangement.
Thereafter, clips in the track will simply play back their freeze les rather than repeatedly
calculating processor-intensive device and clip settings in real time. The Freeze Track
command is available from Live's Edit menu and from the
(PC) /
Ctrl
(Mac) context
menu of tracks and clips. Be aware that it is not possible to freeze a Group Track ; you can
only freeze tracks that hold clips.
Normally, freezing happens very quickly. But if you freeze a track that contains an External
Audio Effect or External Instrument that routes to a hardware effects device or synthesizer,
the freezing process happens in real-time. Live will automatically detect if real-time freezing
is necessary, and you'll be presented with several options for managing the process. Please
see the section on real-time rendering for an explanation of these options.
Once any processing demands have been addressed (or you have upgraded your machine!),
you can always select a frozen track and choose Unfreeze Track from the Edit menu to change










