Instruction Manual

14.3. RECORDING 183
3. When the Overdub switch is on, the new clips contain a mix of the signal already
in the track and the new input signal. The Overdub option only applies to MIDI
tracks.
4. To prevent recording prior to a punch-in point, activate the Punch-In switch. This
is useful for protecting the parts of a track that you do not want to record over
and allows you to set up a pre-roll or warm-up time. The punch-in point is
identical to the Arrangement Loop's start position.
5. Likewise, to prevent recording after the punch-out point, activate the Punch-Out
switch. The punch-out point is identical to the Arrangement Loop's end position.
6. When you are recording into the Arrangement Loop, Live retains the audio
recorded during each pass.
You can later unroll a loop recording, either by repeatedly using the Edit menu's Undo
command or graphically in the Clip View: After loop recording, double-click on the new clip.
In the Clip View's Sample Display, you can see a long sample containing all audio recorded
during the loop-recording process. The Clip View's loop brace denes the audio taken in
the last pass; moving the markers left lets you audition the audio from previous passes.
14.3.2 Recording Into Session Slots
You can record new clips, on the y, into any Session slots.