User Guide

20.3. OPERATOR 296
20.3.2 Oscillator Section and Aliasing
Oscillator D's Display
and Shell Parameters.
The oscillators can basically play back ve waveform types sine, square, sawtooth, triangle
and noise as chosen from the Wave chooser in the individual oscillator displays. The rst of
these waveforms is a pure, mathematical sine wave, which is usually the rst choice for many
FM timbres. Since FM synthesis has a long tradition in hardware synthesizers, we added
some variations of the pure sine wave that allow for more realistic modeling of vintage digital
synthesizers. The differences between these sine waves are very subtle, and whether or not
they are audible is highly dependant upon the individual sound. We also added Sine 4 Bit
and Sine 8 Bit to provide the retro sound adored by C64 fans, and Saw D and Square
D digital wavefor ms, which are especially good for digital bass sounds. Another special
case is the noise waveform. This is not real noise, generated by a random generator, but a
looping noise sample. For more statistical noise, one could modulate the noise oscillator
with another oscillator, or with real noise from the LFO. The square, triangle and sawtooth
waveforms are resynthesized approximations of the ideal shape. The numbers included in
the displayed name (e.g., Sq6) dene how many harmonics are used for the resynthesis.
Lower numbers sound mellower and are less likely to create aliasing when used on high
pitches.
Hint: Oscillator waveforms can be copied and pasted from one oscillator to another using