Reference Manual
CHAPTER 9. TEMPO CONTROL AND WARPING 119
Manipulating Grooves
You can now create any number of Warp Markers by double-clicking on one of the numeric
grid markers. Drag in a straight looped sample, set a few Warp Markers, and move them
around to see what happens. Warp Markers really serve two purposes:
1. to provide a correct interpretation of the ow of musical time in the sample;
2. to mess up the ow of time in the sample.
If a single event in a percussion loop comes late, just pin it to the Warp Marker, which shows
the beat position at which you actually want to hear that event. You may want to pin the
adjacent beat positions as well, to avoid affecting neighboring regions in the sample.
Using Warp Markers to
Manipulate the Groove.
Removing a sample's natural groove by applying Warp Markers is an interesting creative
method, particularly in conjunction with Live's ability to impose an articial groove onto clips
in real-time.
Syncing Longer Pieces
Live's Auto-Warp algorithm makes longer samples and entire songs readily available for
integration into your project. You can use the Browser to import long samples or MP3, AAC,
Ogg Vorbis, Ogg FLAC and FLAC les.
When you drag a le into Live that is too long to justify the assumption that it is a loop
or a one-shot, Live will auto-warp the clip by default (though this can be changed in the