Reference Manual

CHAPTER 9. TEMPO CONTROL AND WARPING 122
is because the loop is tied to the meter grid and therefore moves with the Warp Markers,
which dene the meter grid. Live makes sure the loop ts in the sample, and therefore has
to change its length if required by a Warp Marker change.
Manipulating Grooves
You can now create any number of Warp Markers by double-clicking on one of the numeric
grid markers. Drag in a straight looped sample, set a few Warp Markers, and move them
around to see what happens. Warp Markers really serve two purposes:
1. to provide a correct interpretation of the ow of musical time in the sample;
2. to mess up the ow of time in the sample.
If a single event in a percussion loop comes late, just pin it to the Warp Marker, which shows
the beat position at which you actually want to hear that event. You may want to pin the
adjacent beat positions as well, to avoid affecting neighboring regions in the sample.
Using Warp Markers to
Manipulate the Groove.
Removing a sample's natural groove by applying Warp Markers is an interesting creative
method, particularly in conjunction with Live's ability to impose an articial groove onto clips
in real-time.