Reference Manual

CHAPTER 5. MANAGING FILES AND SETS 47
created.
Convert to Mono If this is activated, Live will create a mono le instead of a stereo
le.
Dither Options If you are rendering at a bit depth lower than 32-bit, choose one
of the dither modes. Dithering adds a small amount of noise to rendered audio, but
minimizes artifacts when reducing the bit depth. By default, Triangular is selected,
which is the safest mode to use if there is any possibility of doing additional pro-
cessing on your le. Rectangular mode introduces an even smaller amount of dither
noise, but at the expense of additional quantization error. The three Pow-r modes
offer successively higher amounts of dithering, but with the noise pushed above the
audible range. Note that dithering is a procedure that should only be applied once
to any given audio le. If you plan to do further processing on your rendered le, it's
best to render to 32-bit to avoid the need for dithering at this stage. In particular, the
Pow-r modes should never be used for any material that will be sent on to a further
mastering stage these are for nal output only.
Create Analysis File If this is activated, Live will create an .asd le that contains
analysis information about the rendered sample. If you intend to use the new sample
in Live, check this option.
Real-Time Rendering
Normally, rendering happens as an ofine process. But if your set contains an External
Audio Effect or External Instrument that routes to a hardware effects device or synthesizer,
the rendering process is a bit different. In this case, rendering the master output happens
in real time. If you render individual tracks, all tracks that don't route to an external device
anywhere in their signal paths will be rendered ofine. Then, any tracks that do access these
devices will be rendered in real time. Live will automatically trace each track's signal ow
and detect if real-time rendering is necessary. You'll then be presented with several options
when you start to render: