Reference Manual
CHAPTER 31. AUDIO FACT SHEET 520
sample rate that you plan to use in Live, the les can be imported without any loss of quality.
Rendering audio from Live with a sampling rate other than the one that was used while
working on the project is also a non-neutral operation, and may result in a loss of sound
quality. It is recommended to always render using the original sampling rate, and then
convert the rendered le using a dedicated mastering application that is optimized for
these kinds of CPU-intensive, ofine tasks.
While we recommend that you use a high-quality ofine tool for sample rate conversion,
we recognize that one of Live's core features is its ability to pitch-shift and warp audio in
real time. For this situation, it is necessary to make a trade-off between CPU performance
and precision. We recommend the use of the Hi-Q button for any clips which undergo
transposition in a given Set. The algorithm behind the Hi-Q switch was rewritten for Live 7,
and now results in considerably lower distortion than in previous versions.
31.3.3 Volume Automation
Automation of volume level results in a change in gain, which is necessarily a non-neutral
operation. But certain implementations of automation envelopes can result in audible
artifacts, particularly if the envelopes are not calculated at a fast enough rate. Since Live 7,
volume automation curves are updated for each audio sample, resulting in extremely low
levels of distortion.
31.3.4 Dithering
Whenever rendering audio to a lower bit depth, it is a good idea to apply dithering in order
to minimize artifacts. Dithering (a kind of very low-level noise) is inherently a non-neutral
procedure, but it is a necessary evil when lowering the bit resolution.
Please note that Live's internal signal processing is all 32-bit, so applying even a single gain
change makes the resulting audio 32-bit as well even if the original audio is 16- or 24-bit.
Dither should never be applied more than once to any given audio le, so unless you are
mastering and nalizing in Live, it is best to always render at 32-bit and avoid dithering
altogether.