Reference Manual
131 Audio Clips, Tempo, and Warping
9.3.3 Texture Mode
Texture Mode works well for sound textures with an ambiguous pitch contour (e.g., polyphonic
orchestral music, noise, atmospheric pads, etc.). It also offers rich potential for manipulating all
kinds of sounds in a creative way.
The Grain Size control determines the grain size used, but unlike in Tones Mode, this is a setting
that Live will use unaltered, without considering the signal’s characteristics.
Fluctuation introduces randomness into the process. Larger values give more randomness.
9.3.4 Re-Pitch Mode
In Re-Pitch Mode, Live doesn’t really time-stretch or compress the music; instead, it adjusts the
playback rate to create the desired amount of stretching. In other words, to speed up playback
by a factor of 2, it’s transposed up an octave. This is like the “DJ stretching method“ of using
variable-speed turntables to sync two records, or what happens to samples in samplers when
they’re transposed.
The Transpose and Detune controls have no effect in Re-Pitch Mode.
9.3.5 Complex Mode
Complex Mode is a warping method specifically designed to accommodate composite signals
that combine the characteristics covered by other Warp Modes; it works well for warping entire
songs, which usually contain beats, tones and textures.
Complex Mode is a rather CPU-intensive function, using approximately ten times the CPU
resources required by the other Warp Modes. As such, you may want to freeze tracks (page
569) where Complex Mode is used or record (page 205) the results as a new clip to use as
a substitute.
Please note that Complex Mode is not available in the Intro and Lite Editions.