Reference Manual

345 Live Audio Effect Reference
22.25 Ping Pong Delay
The Ping Pong Delay Effect.
(Note: the Ping Pong Delay effect is not available in the Lite Edition.)
The Ping Pong Delay effect uses a single tapped delay line to create a delay that jumps from the
left to the right output.
The delay is preceded by a lowpass and highpass filter that can be controlled with an X-Y con-
troller. To define the filter bandwidth, click and drag on the vertical axis. To set the position of the
frequency band, click and drag on the horizontal axis.
To refer delay time to the song tempo, activate the Sync switch, which allows using the Delay
Time beat division chooser. The numbered switches represent time delay in 16th notes. For
example, selecting ”4” delays the signal by four 16th notes, which equals one beat (a quarter
note) of delay. This delay time represents the time it takes for the input signal to appear at the left
channel. The delay time between the input and the right channel is twice as long.
If the Sync switch is off, the delay time reverts to milliseconds. In this case, to edit the delay time,
click and drag up or down in the Delay Time field, or click in the field and type in a value.
The Feedback parameter controls how much of the right channel output signal returns to the
delay line input. The feedback loop also includes a filter that can color the feedback sound, thus
producing different timbres with successive echoes.
The Freeze button, labeled ”F”, will cause the delay to endlessly cycle the audio which is in its
buffer at the moment that the button is pressed, ignoring any new input until Freeze is disabled.