5 - Z O N E WA L L C O N T RO L L E R DMXCTRL INSTRUCTION MANUAL Complete Integrated LED Lighting Solutions Tech Support: 212.629.
L AYO U T A N D F E AT U R E S FRONT VIEW Customizable preset buttons Customizable preset buttons Dimmer, Speed, Color Control Increase and decrease control values BOTTOM VIEW USB USB Switch Mini SD DIMENSIONS Width 5.04” / 128.0 mm Height 6.61” / 168.0 mm Depth 0.45” / 11.5 mm PA G E 1 All artwork and images copyright Acolyte Industries Inc. Use or reprinting prohibited unless explicitly approved by Acolyte Industries.
L AYO U T A N D F E AT U R E S C O N T I N U E D SIDE VIEW BACK VIEW Terminal block input NOTE ABOUT CONNECTIONS All connections (DMX, power, ports...) are made with the rear connectors. The 9V DC power supply must be connected to the 2 Power pins, and the 1st DMX universe to the 3 DMX pins of the main 9-pin connector block (see the picture below). This interface has 4 ports (1 to 4) to trigger 4 different scenes.
PRODUCT SPECS Input power 9 V DC, 0.65 A adapter, included DMX output #1 1st universe 512 channels DMX512 DMX output #2 2nd universe 512 channels DMX512, with extension socket Available colors Frame: black or white Package contents Control unit, SD card, datasheet, CD-ROM, USB cable, power supply PC requirement Windows XP/Vista/7, 32/64 bits and USB 2.
I N S TA L L AT I O N 1 Mount an electrical box inside the wall. The controller can be installed in any standard electrical gang box. If you use a double size box, you can insert the power supply inside. 2 Connect the wires. DMX: Connect the DMX cable to the external DMX interface. Power: Connect the included 9V DC power supply. The cable with the white stripe is DC+. 3 Mount the back of the controller on the wall using 2 or more screws. Plug the green terminal block into the back of the front panel.
E X T E N S I O N S O C K E T R E A R CO N N E C TO R S ( O P T I O N A L ) RS232 Connections: Make a 3-pin cable Use TX, RX and G (GND) Set the RS232 parameters to: 9600 bds 8 bits, no parity, 2 stop bits Ports 1-8: Use ports 1 to 8 to make contacts between G (GND) and P1...
WIRING DIAGRAM WITH DMXOS AND DMXINFLCD5 AC Input 3-pin XLR DMX 512 OPTI-SPLITTER AC Input 9V DC POWER SUPPLY 3-pin XLR 3-pin XLR 8 LED OUT 1 8 Pin 1: Data+ Pin 2: Data Pin 8: GND INPUT: DC 12 V ~ 24 V OUTPUT: Max 20 A AC Input 12 or 24V DC Output LED Driver 680 12 or 24 V DC to LEDs 680 680 680 680 12 or 24 V DC to LEDs 680 12 or 24V DC Output LED Driver 680 INPUT: DC 12 V ~ 24 V OUTPUT: Max 20 A www.AcolyteLed.com 680 www.AcolyteLed.
WIRING DIAGRAM WITH DMXOS AND DMXINFADV AC Input 3-pin XLR DMX 512 OPTI-SPLITTER AC Input 9V DC POWER SUPPLY 3-pin XLR 3-pin XLR Back of DMXCTRL Wire XLR or AC Input or RJ45 or AC Input 12 or 24V DC Output LED Driver Wire or 12 or 24V DC Output LED Driver 680 12 or 24 V DC to LEDs 680 680 680 680 680 12 or 24 V DC to LEDs 680 RJ45 680 XLR PA G E 7 All artwork and images copyright Acolyte Industries Inc.
U S I N G E S A P R O S O F T W A R E T O P R O G R A M YO U R C O N T R O L L E R C R E AT I N G A N E W S H O W Adding Your DMX Devices The Fixtures Patch The editor screen is the place where you will have to patch your fixtures. This is the first thing to do to create your show. Click on the “Add fixture(s)” button from the toolbar to open the “Patch manager” window.
C R E AT I N G A N E W S H O W T H E Z O N E S PAT C H You can then decide to setup several zones (areas). Zones are very important for a multi-room installation in order to be able to play a different scene for each zone. All fixtures are assigned to the “global area” by default. This zone can play a sequence for all fixtures and cannot be removed. As an example, we can create 2 zones (Room 1 and Room 2). From the “Areas” window, click on the left-side button “+” to add a new zone.
C R E AT I N G A N E W S H O W T H E Z O N E S PAT C H The window (shown below) shows a list of all the DMX devices in the different universes. To assign a DMX device to a zone, you must select the corresponding checkbox on the right side of the list. There is a column for each zone and you can check their name by moving your mouse on the column header, as shown below. Note: A DMX device cannot be assigned to several zones (areas). Assigning a fixture to a zone will remove its previous assignment.
C R E AT I N G YO U R S C E N E S FIXTURES SELECTION It is important to select a zone before creating a new scene. There is a list of scenes for every zone (area). Select a zone from the “Areas” window to display the attached scenes in the “Scenes” window. Click on the “+” button (left side of the “Scenes” window) to create a new scene. A scene is made with the timelines but the first thing to do is to select the fixtures you want to use from the “Groups” window.
C R E AT I N G YO U R S C E N E S SETTING UP THE POSITIONS It is important to setup the positions of your fixtures in order to visualize them correctly. It is often easier to build your sequences if you have an idea of your fixtures actual positions. To alter to position of a fixture, simply select the fixture and drag to the desired location within the group window. Use the line, circle, square or matrix icons on the group toolbar to quickly arrange your fixtures into a shape.
C R E AT I N G YO U R S C E N E S SELECTING THE FIXTURES Every fixture is represented by a little square. The selection is made with the mouse. You can use the CTRL key for a multi-selection or the various options from the toolbar (select ALL, HALF, INVERT...) It is also possible to create groups of fixtures.
C R E AT I N G YO U R S C E N E S THE RECTS MODE A rect is a virtual zone where a sequence can be played. You can for instance, play several sequences on the same LED screen at different positions using several rects. From the Rects window, click on the “Add rect” button to create a new rect, this will highlight the button and activate the rect drawing function. Just click on the grid and hold the button to draw a new rect. It is possible to modify its size and position with the mouse.
C R E AT I N G YO U R S C E N E S SCENES CONSTRUCTION A scene is built with a timeline. There is a line for every single fixture selected or for a group of fixtures. Several options are available (link, compress...). Adding an effect to the timelines An effect can be added to the timeline with a simple drag and drop. An effect can be added to a single fixture or a group of fixtures. Click on the desired effect from the “Effects” window and drag it to the timeline as shown below.
THE EFFECTS Once the selection is made, you must select an effect from the “Effects” window and drag it to the timeline. It is not possible to drag an effect if there are no fixtures selected. Here is a brief description of the available effects: Static level: This effect enables setup of a static level for the selected fixture. Once the effect is assigned to the timeline the following window is opened (if the effect is assigned to a color channel).
THE EFFECTS Phasing: It is possible to add a delay between your fixtures using the “Phasing” option. It is very useful for creating a rainbow effect, for instance. You must click on the “Fixtures order” button (3rd button from the left in the toolbar) to set up a direction for your phasing. The following window is opened and you can use the UP and DOWN buttons to change the order or record a completely new direction using the “rec” button.
THE EFFECTS COLOR MANAGER Perhaps you have used all of the effects and combined them in every way possible, but you are still looking for something different, perhaps you want to create your own effect from scratch. The color manager allows you to do precisely this. Draw onto a matrix by selecting a color from the color wheel and clicking the pencil tool.
THE EFFECTS RECTS MODE If you are not familiar with “RECTS”, please refer to the Rects Mode topic. When creating effects on a rect timeline, it is possible to add several layers and drag different effects onto each layer. Click here to add or remove a layer (1) In the example below, there is a gradient layer with an overlaying text layer. The text is currently blocking the effect. Colors can be made transparent by right clicking the text layer and selecting properties.
THE EFFECTS RGBW OPTIONS ESA Pro automaticlly calculates the RGB or RGBW values required to produce a specific color. However, certain fixtures calculate the RGBW color slightly differently. We can edit the way ESA Pro calculates the values from the options menu. By default, the automatic adjustment of the white channel is linear.
P L AY I N G YO U R S C E N E S I N L I V E M O D E The Live tab allows you to test your scenes. Click here (1) to view your fixtures in 3D. PA G E 2 1 All artwork and images copyright Acolyte Industries Inc. Use or reprinting prohibited unless explicitly approved by Acolyte Industries.
CALENDAR Your controller contains an internal clock and calendar. This allows you to trigger your scenes by date and time. Simply drag your scenes onto the calendar. The example below will trigger scene 1 at 10am on the 26th June. Double click a trigger to edit. Re-occuring events can be set here. In the example below, our scene is set to be triggered every saturday in August. PA G E 2 2 All artwork and images copyright Acolyte Industries Inc.
W R I T I N G T H E S TA N D A L O N E M E M O R Y Adding your programming to the controller is as simple as dragging and dropping. - select the area you wish to use - drag the scene from the scenes panel and onto a controller scene or one of the SLESA memory blocks To copy all scenes within a page at one, right click the interface image and select “Assign All Scenes”. Note: Only scenes dragged to the interface will be written. This includes scenes with calendar and port triggers.
NETWORK CONTROL It is possible to control a compatible DMX controller over a network in the same way as you would over USB. Make sure your Ethernet enabled controller is set up correctly and connected to your network, then start ESA Pro. The start-up dialog will display all connected interfaces. Select the controllers you would like to use. PA G E 2 4 All artwork and images copyright Acolyte Industries Inc. Use or reprinting prohibited unless explicitly approved by Acolyte Industries.
NETWORK CONTROL W R I T I N G A S H OW TO A TO U C H CO N T RO L L E R OV E R T H E N E T WO R K While you are building your show, all controllers will output the same DMX signal in real time. Select the Stand Alone tab to assign scenes to the controller. Click here to add a controller. In this example we have 3 touch sensitive controllers. Click here (1) to assign a hardware controller to each tab. Select from one of the connected controllers here (2).
NETWORK CONTROL W R I T I N G A S H OW TO A TO U C H CO N T RO L L E R OV E R T H E N E T WO R K Drag the scenes from the left to each controller on the right. Remember that there is a restriction to the total number of areas you can use per controller depending on the device being used. PA G E 2 6 All artwork and images copyright Acolyte Industries Inc. Use or reprinting prohibited unless explicitly approved by Acolyte Industries.
NETWORK CONTROL S Y N C H R O N I Z AT I O N O F T O U C H C O N T R O L L E R S It is possible to choose certain areas to synchronize between controllers. To do this: - click the Synchronization tab - click the area you would like to synchronize - select which controllers you want to use for the synchronization It is possible to synchronize areas even if they are on different pages. In this example, the ‘Cooker’ area is on page B of the Central controller, and on page A of the Kitchen controller.
NETWORK CONTROL S Y N C H R O N I Z AT I O N O F U S B - E T H E R N E T C O N T R O L L E R S Several USB-Ethernet controllers can be synchronized to make a stand alone show with more than 2 universes. Note that this is not compatible with the touch controllers. To begin with, be sure that all USB-Ethernet controllers are connected to a switch or router. By default, the controller is set to take the IP address from the router.
NETWORK CONTROL S Y N C H R O N I Z AT I O N O F U S B - E T H E R N E T C O N T R O L L E R S To write your show to stand alone, assign the scenes in the same way as with a 2 universe show by dragging and dropping onto the table, and then choose a master and slave within the pages window. When a scene is changed on the master controller, the slave controllers will follow.