ADAPTIVATION I N C O R P O R A T E D The Wor l d a t a T o u c h Randomizer Gamer Instruction Manual Adaptivation, Inc. 2225 W. 50th Street, Suite 100 Sioux Falls, SD 57105 (800) 723-2783 www.adaptivation.
Contents Introduction ......................................................................................3 New Features ....................................................................................3 Randomizer Diagram......................................................................4 Battery Installation...........................................................................5 Recording a Message......................................................................6 Playing a Message . .....
Introduction This manual applies to serial #’s RAND90-1966 and higher. It also applies to all serial #’s beginning with RAND180. RAND180 devices have 90 seconds of speech per level in Short Play (SP) mode, and 180 seconds in Long Play (LP) mode. Some devices may not have an SP/ LP switch, in which case the device plays only in SP mode. For older devices, download the manual from www.adaptivation.com.
Randomizer Diagram Switch Surface Microphone Speaker Play/Record Switch Power/Volume Knob External Speaker Jack Relay Out (switch-adapted toy) External Switch Jack 4
Battery Installation 1. Check to ensure that your Randomizer is turned ON by rotating the Volume/Power knob to the full ON position. 2. Open the battery compartment cover by removing the single Phillips-head screw. 3. Properly insert a 9-volt battery. If your battery is fresh, you will hear a one-second power-up beep sound (only for serial #’s higher than or equal to RAND90-1941). 4. Replace the battery compartment cover and secure with the screw. Take care not to overtighten.
Recording a Message 1. Turn on the power by rotating the VOLUME/POWER knob to mid-position. 2. For level 1, slide the PLAY/RECORD switch to the REC-1 position. This will record your series of messages into Level-1. 3. Press down on the Randomizer and hold. A beeping cue can be heard, indicating the device is ready to record. When the beeping stops, speak your message clearly, about twelve inches away, into the side marked MIC - same side as the speaker. Release the switch when your message is finished.
Playing a Message 1. When finished recording messages, slide the PLAY/RECORD switch to the PLAY-1 position. Press down on the Randomizer, and your message will play back. Press down again, and your next message will play - the Randomizer will provide a randomly selected message. 2. To access the second level of messages, slide the PLAY/RECORD switch to the PLAY-2 position. 3. Optionally access your Randomizer by inserting any external switch with a standard 1/8” (3.
Relay (Toy) Operation The Randomizer has a relay that allows battery-operated devices such as switch-adapted toys to be activated simultaneously with each message. The toy will activate for the entire duration of the recorded message. Example 1: For this example, use the relay to activate a toy for the duration of the message. You will need a standard cable connector with 1/8” (3.5mm) male jacks on both ends (available from Adaptivation).
External Speaker Jack This jack allows you to plug in an external speaker or headphones. A speaker that amplifies (such as desktop computer speakers) is appropriate for situations when very loud volume is needed. Headphones are appropriate when the device is being used to relay messages to the listener (i.e. giving directions). The Randomizer’s internal speaker will automatically shut off when an external speaker is used. Mounting Options The Randomizer comes with rubber feet to help keep it from sliding.
Trouble-Shooting Does not play back. --Make sure the volume knob is turned up. --Battery may be too low. --If an external speaker is used, make sure the cable is plugged into the EXT SPK jack. --If an external speaker is used, does it need its own power supply? --Make sure the Randomizer is in Play mode. --If using an external switch, does it work? Relay does not activate. --Make sure the cable connector is working. --Make sure the cable connector is plugged into the RLY OUT jack.
Poor sound quality. --Speak clearly into the side marked MIC, holding the Randomizer about 12 inches away. Don’t speak too loudly. --Battery may be too low. --The mic is very sensitive and might pick up electrical noise such as air conditioners, electric motors, power lines, etc. --Some older models have a Short Play / Long Play (SP/LP) mode. Make sure the device is in Short Play mode. A mechanical sound is heard at the end of a message.
Insider Secrets & Cheats To remove the mechanical sound from the end of a recording on the Randomizer, record your message using an Adaptivation Pal Pad or any other switch with no moving parts. The Randomizer Gamer (serial #’s RAND-1966 and higher & and all RAND180-) uses pseudo random messaging on level 2. This is useful for activities such as roll call, picking members of a team or Bingo, because any given message will not be repeated until all the others have been selected.
Pocket Overlays, available from Adaptivation, are clear adhesivebacked pockets into which overlays or pictures can be inserted. The Pocket Overlay is adhered to the Switch Surface of your Randomizer. Such overlays and pictures can improve the functionality of your Randomizer by providing greater symbolic meaning. The External Speaker jack is used to connect an amplified speak- er such as those used with desk top computers.
Randomizing Ideas -Bingo caller † -Duck, Duck, Goose -Roll dice -Choose colors -Magic 8-ball -Red Rover † -Select classroom station † -Greetings -Cheering -Rock, Paper, Scissors -Reinforcing sounds -Choose snack -Pick teams † -Sorting -Mother May I? -Classroom jobs/chores † -Mad Libs -Counting money -Sentence starters -Pick a winner -Twister -Simon Says -Test taking/giving † -Vocabulary matching -Hokey Pokey -Scavenger hunt † † Works well with Gamer random selection (Level-2) See www.adaptivation.
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1-Year Limited Warranty Your Adaptivation Randomizer Gamer was carefully tested and inspected before it was shipped from the factory. We warrant this product to be free from defects in materials and workmanship under normal use and service for one (1) year from the date of purchase. In the event of a defect in materials or workmanship, we will either repair or replace without charge, at our option, any part which in our judgment shows evidence of such defect within one (1) year of purchase.