Operation Manual

DOMINO 24 & 48 USER MANUAL
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User Manual - page 29
Issue 1.2
9. SUBMASTER MEMORY
9.1 OVERVIEW
A Submaster Memory is a recorded snapshot of the DOMINO output, together with In and
Out fade time settings and a descriptive name. Submaster Memories are recorded in a
submaster
Submaster Memory fade times may come from the speed rotating fader or may be recorded
in submaster memory. Individual IN, and OUT fade times may be recorded for every
submaster memory.
Note: The DOMINO will not record a Submaster memory if all channels are at zero level.
9.2 RECORDING Submaster MEMORIES
To record a submaster memory, create the desired look on the output, and then press
[record memory].
The Record memory button flashes and the display scrolls “
Pick memory Number”.
The Bank B button and the Function button flash to show that they are active. All Submasters
will flash twice to indicate possible location choices, then Submasters already containing
memories in that Bank B number will light. (Submasters containing chasers flash quickly, cue
lists flash slowly and empty playbacks are not lit.)
If the selected submaster location has already been used, the display will read “WARNING
memory exists – overwrite?” You now have two options.
To erase the existing submaster memory and replace it with the current output either
press [yes] or [f/a] (existing submaster memory to overwrite).
To pick another submaster memory location press [f/a] (new submaster memory
location).
9.2.1 BANK B SELECTION
Repeated presses of either [Bank B] button will cycle through the 9 Bank B numbers. To
switch directly to a Bank B; HOLD [Bank B], tap [f/a] (Bank B number).
As you select each page, all Submasters will flash twice then indicate their contents as
above. When a page is selected, if you HOLD the [Bank B] button, a window pops up on the
optional video screen showing you the contents and name of every submaster memory
location.
9.2.2 NAMING A SUBMASTER MEMORY
Each submaster memory is by default given its Bank B number.
Example: Bank B number: B1:01 (Bank B, Bank B number1, Bank B fader 1)
To enter or change a name; HOLD [function], tap [f/a] (name). The display says “Pick
Object to Name” Press [BANK B] (optional), [f/a] (submaster memory number).
Either rotate the EDIT wheel or press the Bank A [f/a] buttons for the desired characters or
the Bank B [f/a] buttons for numbers 1 to 10 (0) as labelled below the buttons. Where several
characters are printed below each button, multiple presses select the next character in a
similar fashion to a mobile telephone keypad. Press [<] or [>] to move the cursor and press
[remove] or [add] to remove or add characters or spaces.
Names may be up to 15 characters long. When finished, press [ok].