Operation Manual

DOMINO 24 & 48 USER MANUAL
www.adblighting.com
User Manual - page 31
Issue 1.2
9.3.4 CHANNEL LEVELS
To read and/or edit the level of any channel in a submaster memory, edit the submaster
memory (above) then press a channels [f/a] button. Whilst the f/a button is held down, the
display shows the channel number.
When the f/a button is released, the display shows the level of that channel in the submaster
memory.
To edit the level of the selected channel, rotate the EDIT wheel.
If the level is varied above its recorded value it is prefixed by a + sign. When a parameter is
varied below its recorded value it is prefixed by a - sign. If the level is restored to its original
value no sign is shown.
Press and release further channel [f/a] buttons to read and/or edit their levels.
When finished editing press [edit].
All changes are automatically saved.
9.3.5 FADE TIMES
To read and/or edit the IN or OUT fade times in a submaster memory, edit the submaster
memory as described above then use the function button to select each time
IN TIME.
Repeatedly press [function] until the “in” indicator lights. The display prompts you then
shows the IN fade time. The fade time may be edited by rotating the EDIT wheel. When a
time is set lower than 0 seconds, it is controlled by the rotating speed fader.
OUT TIME.
Repeatedly press [function] until the “out” indicator lights. The display prompts you then
shows the OUT fade time. The fade time may be edited by rotating the EDIT wheel. When a
time is set lower than 0 seconds, it is controlled by the rotating speed fader.
Any changes that you have made will automatically be saved in submaster memory.
9.3.6 EDITING A SUBMASTER MEMORY NAME
Names are edited in the same way as they are recorded, not from edit mode. See “NAMING
A SUBMASTER MEMORY” above for details.
9.4 COPYING A SUBMASTER MEMORY
To copy a submaster memory, press [assign/copy].
The display reads “Pick memory to copy from”. If the source is not in the current page,
use the [Bank B] to select the source page number.
Press [f/a] of the source submaster memory number, the display will briefly read, “Pick
location to copy to”. submasters containing memories are lit. Submasters containing
chasers flash rapidly. Submasters containing Cue Lists flash slowly. Empty submasters are
not lit. This acts as a warning to you of existing submaster memory, cue list and chaser
numbers in each page of submasters.
If the destination is not in the current page, use the [Bank B] button to select the destination
page number.
Press [f/a] of the destination submaster memory number.
If the selected submaster location has already been used, the display will read “WARNING
memory exists – overwrite?”. You now have two options.
To erase the existing submaster memory and replace it with the copy either press
[yes] or [f/a] (existing submaster memory to overwrite).
To pick another submaster location press [f/a]