Operation Manual

DOMINO 24 & 48 USER MANUAL
www.adblighting.com
User Manual - page 40
Issue 1.2
To see the level of any channel, press its [f/a] (channel number) button.
Whilst the channels f/a button is held down, the display shows the channel number.
When the f/a button is released, the display shows the level of that channel in the step.
To edit the level of the selected channel, rotate the EDIT wheel.
If the level is varied above its recorded value it is prefixed by a + sign. If it is varied below its
recorded value it is prefixed by a - sign. If the level is restored to its original value no sign is
shown.
Press and release further channel [f/a] buttons to read and/or edit their levels.
Note: If the chaser step that you modify is a submaster memory, then that actual submaster
memory is edited, not just the chase step. If you directly edit a submaster memory
and that submaster memory is a step in a chase, then the changes will be seen in the
chaser.
To modify other steps, press [step/stop] to step the chaser then again select any channels
to be modified with their f/a buttons.
If necessary press [>] or [<] to start the chaser again in the desired direction.
When finished editing press [edit].
All changes are automatically saved.
11.8.4 EDITING A CHASER NAME
Names are edited in the same way as they are recorded, not from edit mode. See “NAMING
A CHASER” above for details.
11.9 COPYING A CHASER
To copy a chaser, press; [assign/copy]. [Bank B] [f/a] [Bank B] [f/a]
If the selected submaster memory location has already been used, the display will read
WARNING submaster exists – overwrite?”. You now have two options.
To erase the existing submaster and replace it with the copy either press [yes] or [f/a]
(existing submaster to overwrite).
To pick another submaster press [f/a] (new submaster memory location).
The copy process may be abandoned at any time prior to entering the destination submaster
by pressing [assign/copy] a second time. That is, de-selecting it.
Hint: If you have recorded a chaser and you want to experiment with some changes, make a
copy of the chaser and edit the copy. In the event that your changes are unsatisfactory, the
original remains unaltered.
11.10 REMOVING A CHASER
To remove (delete) a chaser from a submaster, press [remove].
If required, repeatedly press [page] until the required page number is displayed, then press
[f/a] of the chaser to be removed.
The display asks you to confirm your action. Press [yes].