Operation Manual

DOMINO 24 & 48 USER MANUAL
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User Manual - page 48
Issue 1.2
The display says “Edit Step Name”.
Either rotate the EDIT wheel or press the Bank B [f/a] buttons for the desired characters or
the channel B [f/a] buttons for numbers 1 to10 (0) as labeled below the buttons. Where
several characters are printed below each button, multiple presses select the next character
in a similar fashion to a mobile telephone keypad.
Press [<] or [>] to move the cursor and press [remove] or [add] to remove or add characters
or spaces. When finished, press [ok].
13.6.6 ENDING EDIT
Edit may be ended at any time by pressing [edit].
Any changes that you have made will automatically be saved in submaster memory.
13.6.7 EDITING A CUE LIST NAME
Cue list names are edited in the same way as they are recorded, not from edit mode.
See “NAMING A CUE LIST” above for details.
13.7 COPYING A CUE LIST
To copy a cue list, press; [assign/copy].[Bank B] (optional source page),[f/a] (source cue list
number)[Bank B] (optional destination page)[f/a] (destination cue list number).
Note: When you make a copy of a cue list, any cue list (or submaster memory or chaser)
that is currently in the destination number will be overwritten by the copy.
If the selected submaster memory location has already been used, the display will read
WARNING submaster memory exists – overwrite?”. You now have two options.
To erase the existing submaster memory and replace it with the copy either press
[yes] or [f/a] (existing submaster memory to overwrite).
To pick another submaster memory location press [f/a] (new submaster memory
location).
The copy process may be abandoned at any time prior to entering the destination scene
number by pressing [assign/copy] a second time. That is, de-selecting it.
Hint: If you have recorded a cue list and you want to experiment with some changes, make a
copy of the cue list and edit the copy. In the event that your changes are unsatisfactory, the
original remains unaltered.
13.8 REMOVING (DELETING) A CUE LIST
To remove (delete) a cue list from submaster memory, press; [remove], [Bank B], (optional),
[f/a] (cue list number).
The display asks you to confirm your action. Press [yes].
13.9 CLEARING THE CUE LIST MASTER
To remove (clear) a cue list from the cue list master, press [remove], [cue list flash].
The display asks you to confirm your action. Press
[yes].