User Guide

Using Help | Contents | Index Back 212
Adobe After Effects Help Applying Effects
Using Help | Contents | Index Back 212
4 Use the Iterations slider to specify how many times After Effects repeats the spread-
and-choke sequence. You may need to try a few different settings so that the sequence is
repeated as many times as necessary to close any unwanted holes.
Paint effects (PB only)
For information on using the Paint effect, see “About Vector Paint (PB only)” on page 333.
Perspective effects
Use these effects to adjust an images position in an imaginary 3D space, add depth, or
create an adjustable z axis.
Basic 3D
This effect manipulates a layer in an imaginary 3D space. You can rotate your image
around horizontal and vertical axes and move it toward or away from you. With Basic 3D,
you can also create a specular highlight to give the effect of light reflecting off a rotated
surface. The light source for the specular highlight is always above, behind, and to the left
of the viewer. Because the light comes from above, the image must be tilted backwards to
see this reflection. This can enhance the realism of the 3D appearance. The specular
highlight can be viewed only at Best quality.
Note: You can now use the 3D layer features instead of this effect to create 3D effects. See
“Working with 3D layers” on page 229.
For more information, see the After Effects product section on Adobes Web site.
Bevel Alpha
This effect gives a chiseled and lighted appearance to the alpha boundaries of an image,
often giving 2D elements a 3D appearance. (If the layers alpha channel is completely
opaque, the effect is applied to the bounding box of the layer.) The edge created in this
effect is somewhat softer than that of the Bevel Edges effect. This effect works especially
well for elements with text in the alpha channel.
Bevel Edges
This effect gives a chiseled and lighted 3D appearance to the edges of an image. Edge
locations are determined by the alpha channel of the source image. Unlike Bevel Alpha,
the edges created in this effect are always rectangular, so images with nonrectangular
alpha channels do not produce the proper appearance. All edges have the same thickness.
Best quality calculates the thickness of the chiseled area; the edge thickness is interpo-
lated with smooth visual results.