The Adrian Empire, Inc. IMPERIAL CROWN WRIT #02-01 MARSHALS MANUAL As per the expressed wishes of the Imperial Estates, July 20, 2002, the Marshal's Manual is authorized for playtesting throughout Adria. This manual is available at the Adrian Empire website: http://www.adrianempire.org/library.
Marshals' Manual June 2002 Page 2 of 36 TABLE OF CONTENTS Preface ................................................................................................................................................................4 I. Description of a Marshal.............................................................................................................................4 A. Perspective..................................................................................................................
Marshals' Manual June 2002 Page 3 of 36 Manuals....................................................................................................................................................27 Miscellaneous ...........................................................................................................................................27 Appendix C: Ministry Offices .............................................................................................................................
Marshals' Manual June 2002 Page 4 of 36 PREFACE This is the manual of procedures for the Marshallate within the Adrian Empire, being the year sixteen anno Adriano, and revised during the reign of Their Imperial Majesties, Dame Maedb Hawkins and Sir Karl von Katzburg. Special thanks to the many members who have contributed significantly to this manual, who include (but are certainly not limited to): • Sir Coda der Drachesohn, Gottesknecht • Sir Arion Hirsch von Schutzhundheim • Sir Frederick von Burg I.
Marshals' Manual June 2002 Page 5 of 35 II. EQUIPMENT INSPECTIONS A. ARMOR Armor standards are found in Section III of the Adrian Combat Manual. The marshallate will check every fighter for armor and weapons compliance before combat begins. If a combatant is found to be wearing substandard armor, corrections may be made, and the combatant re-checked. See Appendix B: Marshal's Kit for the items needed to perform an armor inspection.
Marshals' Manual June 2002 B. Page 6 of 35 WEAPONS The marshallate shall inspect all weapons before allowing them to be used in combat. Weapons standards are found in Section III of the Adrian Combat Manual. See Appendix B: Marshal's Kit for the items needed to perform a weapons inspection. If the dimensions of any part of the weapon look questionable, check it with the appropriate gauge. See Appendix B: Marshal's Kit for a list of gauges included in the Marshals Kit. 1. HAND-HELD WEAPONS a.
Marshals' Manual June 2002 2. Page 7 of 35 MISSILES, BOWS, SIEGE WEAPONS a. Arrows • • b. Javelins and Ballista Bolts • • c. Are the tennis balls firmly attached to the front of the golf tube? Is the padding (ballista bolts only) adequate? Bows • • • • d. In a spot-check of random arrows, are there any signs of "punch-through?" (Test for punch-through by grasping the arrow shaft and wiggling the head of the arrow.
Marshals' Manual June 2002 C. Page 8 of 35 WHAT TO WATCH FOR 1. TIMING OF BLOWS • 2. BOUNDARIES • • 3. Combatants approaching the list or battlefield boundary. Spectators getting too close to the list or battlefield boundary from the outside. BREAKAGE • • • • 4. Simultaneous blows (in order to judge whether or not a double -kill has occurred).
Marshals' Manual June 2002 Page 9 of 35 WAR If a combatant is hit with an obviously good blow that goes unacknowledged: • Point your staff at that combatant and announce that he has been killed (or wounded) loud enough for him to hear you. • If the combatant does not hear you, tap him with your staff to get his attention or call a hold if you cannot get to him. 6. KIBITZING Spectators and dead combatants are not allowed to advise, call blows on, or otherwise affect those on the field.
Marshals' Manual June 2002 B. Page 10 of 35 LIST FIELD SETUP 1. SIZE A list field intended for single combat shall be no smaller than fifteen (15) feet square with a fenced boundary. The recommended size is twenty five (25) feet square, with a fenced boundary. If no fencing is available for list fields, the field must be at least: • No smaller than thirty (30) feet square if surrounded by the populace; • Penned in on three (3) sides by natural obstacles (e.g. trees, hedges, castle walls, etc.
Marshals' Manual June 2002 4. Page 11 of 35 ANNOUNCEMENT A herald or marshal should announce how long is left until combat begins. Make this announcement twice: • Once at least twenty (20) minutes before the first combat is to begin, and • Again five (5) minutes before the first combat is to begin 5. MARSHALS' MEETING The Marshal of the Field calls together all people wishing to marshal that day, informing them of special rules they need to be aware of or things they need to watch for.
Marshals' Manual June 2002 D. Page 12 of 35 COMBAT 1. MARSHAL POSITIONS TWO MARSHALS: If there are two (2) marshals on the field, they should be positioned opposite of each other with full view of both combatants as in Figure 1. THREE MARSHALS: If there are three (3) marshals on this field, take positions as shown in Figure 2. Note that the side with two marshals is on the sword side of combatants that are opposite handed.
Marshals' Manual June 2002 5. Page 13 of 35 MARSHALING TREE If there is a marshaling tree (see Appendix A), the heraldry of the winner is advanced, the on-deck fighters are moved into the current position and the new on-deck placards are raised. 6. WATER Allow time for the combatants to get water before starting the next round. E. CONFLICT RESOLUTION 1. All combatants shall submit to the decisions of the marshals.
Marshals' Manual June 2002 2. Page 14 of 35 NUMBER OF MARSHALS There must be at least two (2) authorized marshals to conduct a war with at least one (1) authorized marshal per eight (8) combatants to conduct a battle (e.g. if there are 20 combatants, there needs to be at least 4 marshals on the field). More is better.
Marshals' Manual June 2002 2. Page 15 of 35 MARSHALS' MEETING There should be a marshals' meeting to go over the day's scenarios. This should take place before the fighters gather for combat. The Marshal of the Field calls together all people wishing to marshal that day and inform them of any special rules they need to be aware of or things they need to watch for. 3.
Marshals' Manual June 2002 8. Page 16 of 35 MARSHAL LOCATION Decide prior to the start of combat where each marshal will be located. Make sure all marshals are in their places prior to calling the "Lay-on." 9. BEGIN COMBAT When everyone is ready, announce loudly something like "All combatants pray attend!" "Is the X army ready?" "Is the Y army ready?" Repeat for all armies.
Marshals' Manual June 2002 1. RULES OF ENGAGEMENT a. b. c. d. e. f. g. h. E. Page 17 of 35 If a combatant is in a line of combatants facing another line of combatants, he is engaged with all combatants in the opposing line. Therefore, anyone can attack anyone in the other line even if they are not looking in the attackers' direction. If a combatant engages another combatant, those two combatants remain engaged until they are no longer within weapons reach of each other.
Marshals' Manual June 2002 1. Page 18 of 35 TIME SCHEDULE Some kind of time schedule should have been developed by the autocrat in conjunction with the facility or event coordinators. Ideally, this schedule will be made available prior to the day of the demo. If the demo is at a fair or an all-day event, post a schedule for combat for the public to see. The schedule should include: • When to arrive • When to start armoring up • How long the demo will last 2.
Marshals' Manual June 2002 Page 19 of 35 VII. QUALIFICATION, AUTHORIZATION, AND TRAINING A. COMBATANT QUALIFICATION All combatants must be qualified for each combat type prior to being allowed to compete in it. Some weapons forms for each type of combat may require an additional qualification as well. The additional qualifications are listed below for each type of combat.
Marshals' Manual June 2002 b. Page 20 of 35 Demonstrate Defense The combatants are to be fully armored for the particular type of combat and defend himself while the qualifying combatant attacks calling out when and where blows land. This is to determine if the combatant being qualified can defend himself with some effectiveness and correctly acknowledge blows received. c. Demonstrate Attack The new combatant, still fully armored, is to attack the qualifying combatant while he defends himself.
Marshals' Manual June 2002 b. Page 21 of 35 Written Test The prospective marshal must score at least 90% on the Marshal Authorization test (Appendix E). This is an open book test covering marshalling for tournament and war for all types of combat. c.
Marshals' Manual June 2002 Page 22 of 35 APPENDIX A: RUNNING A TOURNAMENT This appendix explains how to manage various types of tournaments. Any tournament type that results in a single winner is acceptable for a Crown event. Examples of charts are included. A. ROUND-ROBIN LIST A round robin list is one where each combatant will fight every other combatant once. This is a good choice for a tournament where there are few fighters. • The combatant with the most wins, wins the tournament.
Marshals' Manual June 2002 Page 23 of 35 Figure 5. Double Elimination List Table D. PAS D'ARMES The following description of a pas d'armes was written by Sir Talbot MacTaggart (OL, KSCA) of the Grand Company of the Peacock and is reprinted here by permission. The pas d'armes was a form of tournament that is normally associated with France and Burgundy in the 15th century.
Marshals' Manual June 2002 Page 24 of 35 "A young squire is lost in a strange country at nightfall, and finds a brazen horn hanging from a pillar, far from any habitation. Hoping that he might summon help, he sounds it three times, and is taken prisoner by a dwarf, servant of the lady of the magic pillar, or perron fee. When he is brought before her, he is granted his freedom on condition that he holds a pas d'armes at the Duke of Burgundy's court.
Marshals' Manual June 2002 Page 25 of 35 Item: Shortly after the hour of noon, the Knights of the West Kingdom will introduce themselves, and would invite their challenges to offer their own introductions, that the combatants of our two kingdoms might be better known to one another.
Marshals' Manual June 2002 F. Page 26 of 35 DONNYBROOK This is a melee, usually used as a warm-up battle. • All combatants enter the field and spread out around the perimeter. • When "lay on" is called, combatants proceed to pick fights with anyone but the person next to them. • After the initial combat, anyone is fair game. • The last combatant standing is the winner. G. CONDUCT OF TOURNAMENTS The word ‘autocrat’ is being used below to indicate the persons that are hosting the tournament.
Marshals' Manual June 2002 Page 27 of 35 APPENDIX B: MARSHAL'S KIT Each local Crown Marshal should have a marshals kit that is brought to every event. It contains all the necessary items required to measure weapons, qualify combatants, and do minor adjustments or repairs if necessary. Authorized marshals are encouraged to assemble a kit for personal use as well.
Marshals' Manual June 2002 Page 28 of 35 APPENDIX C: MINISTRY OFFICES The Ministry of Combat and Ministry of Joust and War are responsible for helping insure the safety of those who participate in the combatant arts of the Adrian Empire. Local areas may have a Minister of Joust and War, a Crown Marshal or both. When only one of the local positions is filled, the responsibilities for that officer include those of both offices.
Marshals' Manual June 2002 B. Page 29 of 35 IMPERIAL MINISTER OF COMBAT Whenever there is not an Imperial Minister of Combat, these duties shall be assumed by the Imperial Minister of Joust and War. The Imperial Minister of Combat reports directly to the Imperial Crown. The Imperial Minister of Combat is responsible for producing and modifying the Adrian Combat Manual and Marshals Manual as well as the application and interpretation of the rules and regulations stated therein.
Marshals' Manual June 2002 E. Page 30 of 35 CROWN MARSHAL FOR CHARTERED SUBDIVISION The Local Crown Marshal is responsible for enforcing compliance with the rules of combat locally. The Local Crown Marshal reports to the Imperial Crown Marshal. 1. RECOMMENDED QUALIFICATIONS • 2.
Marshals' Manual June 2002 Page 31 of 35 ADRIAN EMPIRE COMBAT QUALIFICATION TEST: SHINAI 1. A blow that was started before a hold was called is considered: a. valid b. invalid 2. If you are struck with a good blow to the hip, you should a. die b. hop on one leg c. continue fighting from your knees d. ignore it 3. 4. 5. 6. 7. 8. Circle all that apply. With a shinai, you are allowed to: a. thrust b. strike with the front edge c. strike with the back edge d. strike with the pommel/handle e.
Combat Manual as adopted November 2000, amended April 2002 Page 32 of 35 ADRIAN EMPIRE COMBAT QUALIFICATION TEST: RENAISSANCE SCHLAGER 1. A thrust that is deflected but still lands is considered: a. valid b. invalid 2. If you are struck with a thrust to the knee, you should die a. hop on one leg b. continue fighting from your knees c. ignore it 3. 4. 5. 6. 7. 8. Circle all that apply. In Sergeants list Schlager, you are allowed to: a. thrust b. strike with the front edge c.
Combat Manual as adopted November 2000, amended February 2002 Page 33 of 35 ADRIAN EMPIRE COMBAT QUALIFICATION TEST: CUT-AND-THRUST 1. The maximum overall weight for a Cut and Thrust sword is: a. 1.5 lbs. b. c. d. 6. Circle all that apply. A helm may be made of: a. 18 gauge reinforced mild steel b. 18 gauge stainless steel c. reinforced 3-weapons mask d. 16 gauge mild steel 2.5 lbs. 3.5 lbs. 4 lbs. 2. If you are struck with a thrust to the groin, you should a. die b. hop on one leg c.
Combat Manual as adopted November 2000, amended February 2002 Page 34 of 35 ADRIAN EMPIRE COMBAT QUALIFICATION TEST: ARMORED 1. If you are struck inside the point of the shoulder, you should a. take it as a kill b. lose the use of that arm c. ignore it 8. A flat thrusting tip must be at least: a. 3/4" across b. 1" across c. 1-1/2" across d. 2" across 2. Circle all that apply. In Armored combat, you are allowed to: a. strike an opponent who has fallen to the ground b. kick c.
Combat Manual as adopted November 2000, amended February 2002 Page 35 of 35 ADRIAN EMPIRE COMBAT QUALIFICATION TEST: MARSHALS 1. Normally, a double-kills in a tournament a. count as a death for both combatants b. are refought until one combatant gets a victory 2. Which of the following is not true with regards to armor inspections: a. All combatants must have groin protection b. Helms for Armored and Cut&Thrust must have chin straps c.