User Guide

Marshals' Manual Page 17 of 35
June 2002
1. RULES OF ENGAGEMENT
a. If a combatant is in a line of combatants facing another line of combatants, he is engaged with
all combatants in the opposing line. Therefore, anyone can attack anyone in the other line even
if they are not looking in the attackers' direction.
b. If a combatant engages another combatant, those two combatants remain engaged until they
are no longer within weapons reach of each other. Therefore, a combatant cannot engage
someone, then turn their back and not expect to be hit. If a combatant manages to run, back to
his opponent, out of weapons reach, the normal rules for killing from behind come into effect if
the attacker then catches up with the fleeing combatant.
c. Anyone swinging at a combatant lying on the ground shall be ejected from the field for that
scenario. See Article I.G. in the Adrian Combat Manual for rules governing killing from
behind or on the ground.
d. Anyone swinging at an archer or siege weapon crew member shall be ejected from the field
for that scenario. See Article I.G. in the Adrian Combat Manual for rules governing the killing
of archers.
e. Anyone ejected from two scenarios in one day will be removed from combat for the rest of
the event.
f. Combatants engaged in a discussion or taking instruction from a marshal during the battle
should not be forced to accept blows received while distracted by the marshal. So if the
combatant you are talking to gets struck, allow him to continue fighting and explain why to his
attacker if necessary.
g. Once the scenario has ended, announce loudly the winner and make sure someone is keeping
track of the points. It is very helpful to have a printed copy of the scenarios with you to make
notes on during the event.
h. Allow the combatants to get water prior to calling them back for the next scenario.
E. WHEN THE BATTLES ARE OVER
1. The Marshal of the Field should take note of those who assisted setting up the field and those who
marshaled so they can receive credit for their contributions.
2. The Minister of Joust and War must compile the points received for each side, consult with the Arts
ministers, and prepare to give the final results of the war at closing court.
3. Prior to the end of the event, the marshals shall police the battlefield for trash, discarded items, water
bottles, weapons, etc. Take any items of value to the Imperial (if an Imperial event) or Crown (if a
local Crown event) encampment, or the designated lost-and-found area.
VI. MARSHALLING COMBAT DEMONSTRATIONS
These are the procedures for conducting public combat demonstrations. "Demos", as they will be referred to from here
on, are the most effective way of bringing in new members and displaying what the Adrian Empire is about. Therefore,
it is most important to keep in mind the public's point of view when participating in a demo. Above all, the participants
must make every effort to familiarize the public with what is occurring during combat to avoid an inaccurate perception
of what we do.
A. SET-UP
There must be at least one authorized marshal present for combat to be conducted at a demo.
The autocrat should arrive at the demonstration site a little bit early in order to set up a safe area in which to
conduct the demonstration.