User manual

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English
Appendix
Using our scenery in FSX
To ensure a reasonable frame rate we decided not to use the bump
mapping and reflection features.
Runways:
To display the runways as real as possible we had to design them using
several layers which would not allow us to use the water and rain
effects. Depending on your view point and in some rare occasions the
aircraft shadow will not be displayed properly.
Ground traffic
Our scenery uses default objects of FSX for displaying ground traffic
on the aprons. You can change the density of this traffic in the FSX
menu “Options - Settings - Display - traffic“.
Performance
To ensure the highest possible frame rate we recommend trying out
several parameter settings to find out what is the best on your computer.
We recommend to switch off the ground scenery shadows.
Set the slider for autogen density to „normal“.
The density of AI traffic should be set to 25% maximum.
Compatibility with Aerosoft‘s
Airport Enhancement Services“ AES
Oliver Pabst adapted the interactive ground handling for our KosX
scenery. You can use this very realistic add-on functionality buying the
newest version our AES Add-on product.