User's Manual

responsive to the trigger, decrease the
Debounce time.
Remember, if you pull the trigger once and
the recoil causes your marker to fire again
by itself, it is NO LEGAL for tournament play
and is a SEVERE SAFETY HAZARD!
Eye Mode
The Eye Mode is can be set to one of four
different modes for the Viking
TM
:
Bypass - The anti-chop system is disabled.
When this occurs, the maximum rate of fire
is limited to 13 balls per second to help
prevent chopping of balls in the breech.
Delayed – This is like the normal method
of firing used in the original Intimidator
select fire and semi-only boards. If you pull
the trigger and noball is found in the
breech within ¾ of a second, the marker is
fired anyways. If a ball is found before the
time expires, the marker will immediately
fire (before the ¾ of second time is up). This
is the default eye mode.
Forced – In this mode, the marker will not
fire unless there is a ball in the breech. In
this mode, your marker will not “dry fire”
ever. This is the recommended eye mode.
Simulate – In this mode, a ball is simulated
to be in the breech. This allows you to fire
the marker with just air, at the full speed that
the marker is capable of firing! This mode
can be used for practicing trigger pull
methods, without wasting paint. DO NOT
SHOOT PAINT IN THIS MODE!
It is highly recommended that tournament
players use the Forced mode. Ifyou have
a hopper jam or something hangs up in the
feed tube, and you are using Delayed
mode, it is possible to chop a ball if one
breaks free at the instant the firing
sequence starts. Although this is not
common, this does happen enough to
justify the creation of this mode. The
factory default is Delayed.
The Eye Mode can be set to one of four
different modes for the Excaliburâ:
Bypass - The anti-chop system is disabled.
When this occurs, the maximum rate of fire
is limited to 10 balls per second to help
prevent chopping of balls in the breech.
Normal – In this mode, the chambered ball
will fire (if there is one) and the bolt will open
for up to ¾ of a second before automatically
closing. If a ball is found before this time
expires, the bolt will immediately close.
This is the default eye mode.
Classic – In this mode, the chambered ball
will fire (if there is one), and the bolt will stay
open as long as you keep holding the
trigger (just like a stock Autococker).
Sniper – In this mode, the chambered ball
will fire (if there is one), and the bolt will not
cycle until you release the trigger. When
the trigger is released, bolt will open for up
to ¾ of a second before automatically
closing. If a ball is found before this time
expires, the bolt will immediately close.
NOTE: IN ALL CASES, IF YOU DO NOT
HAVE AN EYE SYSTEM, THE COMPUTER
WILL AUTOMATICALLY SWITCH TO
BYPASS MODE!
Hopper Trigger
The Equalizer
TM
hardware has the ability to
generate a positive or negative going
pulse, for a duration that is user
programmable. Although the Equalizer
TM