User's Manual

cannot supply power to your hopper to run
it (in place of its own batteries), it can
provide a trigger that could force activation
for a programmable period of time. More
information about the interface to the
Equalizer
TM
will be provided in separate
documentation. Possible values are .1 to
2.0 seconds, with either a positive or
negative going pulse. The factory default is
positive pulse, lasting 1.0 second. This
configuration was designed to work
directly with the Warpfeed from Air Gun
Designs. Changes to these parameters
require the Equalink cable.
LED Colors and Meanings
The LED is a type that can light up in one
of 3 different colors. The Equalizer
TM
uses
this to indicate to the user when certain
events are occurring. This is a breakdown
of what the LED states represent:
Solid Green - In or entering
programming mode.
Blinking Green - Normal operation,
anti-chop system is enabled.
Blinkin g Orange - Normaloperation,
anti-chop system is disabled.
Blinking Red - Battery is low.
Red/Green toggle - There is an error
with the anti-chop system.
General Usage Tips
The LED boot sequence is as follows: solid
orange (booting), solid green (normal
mode) or solid red (competition mode
You can manually bypass the anti-chop
system by moving the bolt forward
(blocking the infrared beam) and pulling the
trigger 3 times. When the anti-chop system
is bypassed the LED will blink orange
(instead of green).
The first two times you pull the trigger, the
LED will toggle red/green to let you know
that an error occurred with the anti-chop
system. If a shell fragment entered the
breech, it could be cleared on the next shot.
Thus, disabling the anti-chop system
immediately on the first problem is
something that the Equalizer
TM
does not do.
With an eye system, the rate of fire is limited
only by how fast the pneumatics will cycle,
how fast you can pull the trigger, and how
fast your loader can feed your marker.
Because the Equalizer
TM
can easily exceed
the feed rate of standard agitated hoppers,
it is recommended that you use an
advanced hopper (TurboRev equipped
Revolution) or a force-feed type of hopper
for the best possible performance.
While in programming mode, the markers
ability to shoot is completely disabled.
Tournament Lock
It is possible to put the Equalizer
TM
into a
tournament lock (COMPETITION) mode.
You can do this by making sure the power
switch is in the off position, grounding
(connecting) the two center pins on the
Equalink interface connector, and then
moving the power switch to on position.
Each time you ‘reboot’ with the pins
grounded, the NORMAL and
COMPETITION modes will toggle. The
marker will not fire with the jumper in place!
Removing the jumper will allow the normal
operation of the marker.
Programming the Dwell, Debounce, and Eye
Mode Using the Trigger
The Dwell, Debounce, and Eye Mode
functions are programmable by following
these instructions:
Make sure the power switch is on the off
position. During programming, make sure
that your marker has a barrel condom in
place or the air supply shut off. Although it
is not possible to fire the marker while in