Extra Information
DPS24
VERSION 1.60 ADDENDUM
Page 9
AUDIO RECOVERY
When recording on the DPS24, audio is recorded to disk and what you see in the track display is a
visual representation of pointers to that audio that tells the audio files when and where to playback.
However, it is the ‘pointers’ that are edited when you are working and what’s happening to the
actual underlying audio data is of little consequence to you as a ‘user’. Thus you can chop and copy
and move and otherwise change and modify the pointers to the underlying audio in real-time
without the tedious (and slow) process of actually having to move, delete or copy huge chunks of
large audio files around.
However, there are certain occasions where you can delete a cue from the project and leave the
actual audio files ‘orphaned’. Under normal circumstances, this wouldn’t be a problem because you
would simply hit UNDO. However.....
When a new project is created or another is loaded, the UNDO history is re-initialised. So, if, after
deleting a cue, you were immediately to load a different project (or create a new one), you could not
use UNDO to get the cue you deleted back and the audio it referred to would exist on disk but
‘orphaned’ from its pointers. This is a highly unusual scenario and unlikely to happen under normal
circumstances. However, it could happen and so the new AUDIO RECOVERY function allows you
to overcome this.
This tool could also be used in a situation where, for instance, you would have deleted a Project by
mistake.
Of course, in such circumstances, the Project has to be rebuilt take-by-take, and it could become a
lengthy process if the project contained a lot of recordings.
However, this would be an extreme situation, but at least, the DPS24 would let you recover
valuable takes that would have been lost otherwise.
This does not replace the necessity to backup your Projects on a regular basis.
The AUDIO RECOVERY function is found in SYSTEM / DISK under DISK TOOLS:
Pressing AUDIO RECOVERY [F5/F6] will show this screen:










