User Guide

Page 150
Chapter 9: Disk Operation
4-3. Loading .PGM (program) Files
When a program file is loaded, the selected program and the
sounds assigned to the program will be loaded.
Press DO IT[F6] to display the following window.
The Replace same sound in memory: field sets
whether you will replace the same sound on the MPC2000
memory with the sound on the disk if the sound assigned to the
loaded program already exists. If this is set to YES, all of the
data on the disk with the same name will replace the sounds on
the MPC2000 memory. If this is set to NO, the sounds with the
same name will not be loaded and the sounds on the MPC2000
memory will be used.
Press CLEAR[F3] to erase all the program and sound data
within the memory and load.
Press DO IT[F5] to load the selected program as a new program.
When the load is completed, the loaded program will be selected,
allowing you to play the drum pads.
CAUTION:CAUTION:
CAUTION:CAUTION:
CAUTION:The following window will appear when you are
loading a program and a sound file assigned to
that program cannot be found.
Insert the disk with the sound displayed in the
Can't find file:
field and press
LOAD
[F5].
If you have saved across multiple floppy disks, in-
sert the next disk and press
LOAD
[F5].
If you press
SKIP
[F3], the sound that cannot be
found will be skipped and the next sound file will
be loaded. If another sound file is not found, the
above window will appear again.
Press
AL SKP
[F2] to cancel the loading of fur-
ther sound files.