Independence By Warning: Paintball markers are dangerous pieces of sporting equipment. Like any air rifle or air pistol, it can cause injury or death. By purchasing this paintball marker you assume all liability. Alien Paintball Equipment, INC. (Alien) assumes no liability for its use, misuse, injury or death. Please follow all federal, state and local ordinances. Remember it is the “unloaded” gun that hurts people. Independence retains air even after the bottle has been removed.
Table of contents Safety………………………………………………………………………… 3 Limited warranty…………………………………………………………….. 4 Operating design……………………………………………………………. 4 Specifications ........................................................................................ 5 Operation, Air, Nitrogen, CO2, Barrels and Accessories, Hopper and Paint. Power. Firing Modes………………………................. 6 Dwell, LPR, and Inline Regulator Adjustments ...................................... 7 Maintenance ............................................
Safety The first rule of paintball is: Safety First! Paintball markers propel a paintball at speeds fast enough to cause blindness, even with the barrel removed or at the lowest operating pressures. Do not play or allow others to play or watch without wearing goggles designed specifically for the sport of paintball. Never allow anyone to lift his or her goggles while a gun is capable of firing.
Congratulations on your purchase of the Independence paintball marker by: We believe it to be the best paintball marker available today and the best value. Limited Warranty: Alien warrantees the Independence against defects in manufacturing for a period of One Year from date of purchase. Copy of sales receipt must be included for all warranty work. Pneumatic valves (solenoids) are not made by Alien and are not coved either by their maker or by Alien.
Independence Specifications: Several configurations are listed to help when comparing markers. Weight: 1 lb. 6.9 oz. without barrel, high pressure regulator, bottle adapter or battery 1 lb. 12.6 oz. with battery, regulator and bottle adapter 2 lb. 0.1 oz with Alien’s Mayday barrel attached Length 8 inches - back of the trigger frame to the front of the body 9.5 inches - back of the trigger frame to the tip of the LPR 21 inches - to the tip of the Mayday barrel Height 2.
Operation: Because Independence is a high-end, tournament level gun it is assumed that the user has the knowledge to correctly attach a loader and an air tank. High Pressure Air (HPA) & Nitrogen: The Independence includes an HPA Inline regulator. This accepts high preset tanks (800 to 850 psi), low preset tanks (400 to 500 psi), or adjustable tanks.
Regulators For both regulators: Clockwise (In or Down) lowers the air pressure Counter Clockwise, (Out or Up) increases the air pressure. For regular play adjust only the Inline regulator to obtain the desired ball speed. It is recommended that the only adjustment you use is the Inline regulator. You should not need to adjust the LPR or the dwell. Dwell, LPR, and Inline Regulator Adjustments: Three factors control the ball speed. First the Dwell – the time electricity is applied to the solenoid.
little too much dwell. Maximum efficiency is achieved by having a little to low a dwell. 2. After setting the desired Dwell, raise the LPR pressure by about a quarter turn. If the ball speed increases by more than a few FPS the LPR was too low. Turn the LPR up until the ball speed no longer increases and redo step 1. If the ball speed does not increase, dwell is done correctly. Continue to lower the LPR pressure by quarter turns until the ball speed drops by 5 to 10 fps.
Maintenance: The main maintenance is cleaning after usage to avoid dirt build up on the bolt and trigger. When the LED blinks red after it is turned on, the battery has to be changed. Sudden inconsistency in shots usually means the battery is low. Always change the battery if the guns performance decreases mysteriously. If you borrow a battery from a buddies bag “that doesn’t get it”. Batteries have a mAh rating.
Setting the trigger pull: The Independence features a Critical Paintball designed trigger. Adjusting the setscrews breaks the Locktite seal and the setscrews have to be loctited again. There are four adjustments. Two are adjusted on the front of the trigger. The trigger contact point is the top set screw. Turning the screw clockwise makes the contact point sooner, counterclockwise to make the contact later.
Low and High (Inline) Pressure Regulators: Clockwise (In or Down) lowers the air pressure Counter Clockwise, (Out or Up) increases the air pressure LPR The Low Pressure Regulator design is a common one in highend paintball markers. A floating piston (8) is suspended between two O-Rings (7) and one inside LPR body (10). The floating piston has a long appendage that both conducts air and holds a seal (9), which blocks the incoming air.
Alien Air Force Inline Regulator (high pressure): Clockwise (In or Down) lowers the air pressure Counterclockwise out or up increases the air pressure Notable is how few parts there are on the ‘new for ’09’ Inline Regulator. Cap, Base, Piston and Adjuster, plus Bellville washer springs. The regulator top holds a single Bellville washer spring, the larger disk. This spring needs to have the dome facing the Piston. On the piston stem are six more spring disks.
Assembly and Disassembly: It is best NOT to take the board out of the marker as the on/off pin and the board pins are easily lost. Also the wires can be easily broken. If the board is removed it is best to replace the top board pin first, then put the board in place and then slide the bottom pin in place. To access the wires you should take off the left panel. This allows the wires to be lowered when disassembling and assembling the gun. To access the tournament lock it is easier to remove the right panel.
With the setscrew to the Cup Seal Valve in place you can see that the threads holding the setscrew are missing on the sides. This is because of the oval cut made to match the cut in the top of the cup seal for the Sweep airflow. You can install the longer LPR hose supplied with the gun to gas up the marker while the ram is separated from the gun body to check for the source of any leak.
Reassembly: Trigger fame should be assembled with the right side panel on, left panel off. Trigger and spring stop in place; trigger spring tension set, trigger travel set, setscrews loctited. The On/Off pin is in place and the board pins are seated. To make sure the trigger wires are not broken, turn the board on and pull the trigger. Because the eye harness is not connected the LED should be green or blue.
Do not pull to tightly on the eye wire when you tuck them into the groove in the trigger frame as this can pull the wires down inside the eye covers and misalign the eyes. This is also why you have aligned the trigger frame about a half and inch forward in relationship to the gun body, While looking at both side of the gun, and pulling the solenoid wires and the eye wires into the trigger frame slide the two half’s together. The two fit snugly without force.
Software Section: 1. Turning ON and OFF Press the Power Button, the LED lights up and marker is ON. Press and hold till LED flashes white and release, marker is off. 1.1. Forced Shot Hold the trigger back for 1 second and the marker fires once, even when there is no ball in the breach. This clears a ball that has rolled past the eye or starts a sound activated hopper.
4. ‘Demonstration’ and ‘Training’ Modes Tournament Lock is off Hold trigger back and press Power button - continue holding the trigger until the LED is flashing WHITE, release trigger. The LED is WHITE, marker is in Demonstration Mode Quickly pressing the Power Button toggles between Training mode (teal) and Demonstration (White) Caution! This mode is used with air. Marker fully cycles at the MROF EYE ON rate of fire.
6. Quick Start Modes The Quick Start Modes are packets of setting for tournaments or that are popular Tournament Lock is off. Hold trigger press Power Button - continue holding the trigger back until the LED flashes YELLOW. Release the trigger. LED is RED. Cycle through choices by pulling the trigger. To select a mode, hold the trigger for 3 seconds The LED flashes multiple colors. Release the trigger. After 3 seconds the marker shuts off automatically.
NXL settings Max ROF Eyes On Max ROF Eyes Off Fire Mode Safety shots Ramp time out 15 15 4 3 1 15 bps 15 bps Full Auto 3 shots 1 sec NPPL settings Max ROF Eyes On Max ROF Eyes Off Fire Mode Trigger memory BIP wait time 1 20 1 1 2 Uncapped 20 bps Semi-Auto 1 ball 100 ms Response settings Max ROF Eyes On Fire Mode Safety shots Ramp time out Trigger memory BIP wait time 20 5 1 1 3 3 20 bps Response 1 shot 1 sec 3 ball 250 ms Full Auto settings Max ROF Eyes On Fire Mode Safety shots Ramp time out 25 4
6.2 Reset to factory defaults Tournament Lock Switch is off. Hold the trigger and press Power button – continue holding until the LED flashes YELLOW. Release the trigger. The LED is RED. Cycle through Modes by pulling the trigger until you get to Reset to factory defaults (blinking Yellow) Hold the trigger for 15 seconds. The LED will flash multiple colors. Release the trigger. After 1 second the marker will shut off automatically.
2 Flash PURPLE BIP wait time 1 to 6 2 RED Strobe Ramp scale 1 to 5 2 GREEN Strobe Eye error time 2 to 12 7 BLUE Strobe FSDO 1 to 30 5 YELLOW Strobe FSDO time 1 to 10 10 7.1 Changing settings Select an option above. Pull and hold the trigger for 1.5 seconds, the LED will turn off. Release the trigger and the LED will blink, in the setting color, the number of the current value. To skip displaying the current value, press and release the trigger quickly.
2 3 4 5 6 7 8 9 - 30 15 bps 14.4 bps 14.6 bps 14.8 bps 15.2 bps 15.4 bps 15.6 bps 9 - 30 bps Blinking GREEN Simple or Expanded Menu 1 to 3 Default = 1 Limits or expands the options available in the programming mode. Setting 1 is a simple menu (only first 7 options available) and setting 2 is an extended menu (all the options available). Setting 3 is Hardware Testing Menu. With this setting ON, the next time the marker turns ON it will start in hardware testing mode.
2 Flash PURPLE Ball wait time 1 to 6 Default = 2 The time the marker waits for a ball to seen after a trigger pull. If a ball is not seen in this period of time the Trigger Memory will be cleared. It adjusts in 50 milliseconds per increment. Example: 2 = 100ms. Setting 6 means disabled. If ball is not in the breach at the time of a trigger pull, no shot is fired. RED Strobe Ramp scale level 1 to 5 Default = 2 The number of shots fired per trigger pull. Used in ramping mode or burst mode.