Remains 2006 By Alien Warning: This is a dangerous piece of sporting equipment. Like any air rifle or air pistol, it can cause injury or death. By purchasing this paintball marker you assume all liability. Alien Paintball Products INC. (Alien) assumes no liability for its use or misuse or for injury or death due its to misuse or mishandling. Please follow all Federal, state and local ordinances. Risk of injury, especially blindness, can be greatly reduced by the proper handling of the marker.
Table of contents Safety………………………………………………………………………… Limited warrenty…………………………………………………………….. Operating design……………………………………………………………. Specifications………………………………………………………….……. High Pressure Air/Nitrogen………………….…………………………….. CO2……………………………………….………………………………….. Barrels and Accessories…………………………………………………… Operation and Maintenance………………………………………………. Hopper and Paint…………………………………………………………… Low Pressure Regulator…………………………………………………… Setting Trigger Pull………………………………………………………….
Safety The Remains marker will propel a paintball at speeds fast enough to blind, even with the barrel removed or at the lowest operating pressures. Goggles mean: safety approved paintball goggles on the paintball field or proper safety glasses when servicing or making repairs. • • • • • • • • • • • • Read the entire manual before operating the Remains marker. Never point the marker at anyone not wearing goggles.
Congratulations on your purchase of the Remains paintball marker by: We believe it to be the best paintball marker available today and the best value. Limited Warranty: Alien warrantees the Remains against damages in manufacturing and defects for the period of One Year from time of purchase. Copy of sales receipt must be included for all warranty work. Pneumatic valves (solenoids) are not made by Alien and are not coved either by their maker or by Alien.
Remains Specifications Weight Length Height Range Ball detents Power . 1 lbs. 9 ozs. without barrel or high pressure Air regulator 9.5 inches without barrel 6.75 inches; 8 inches with riser 175+ feet Dual rubber catch bumpers Single nine volt. Alkaline battery recommend High Pressure Air (HPA) & Nitrogen The Remains includes a HPA Inline regulator. This accepts high preset tanks (800 to 850 psi), low preset tanks (400 to 500 psi), or adjustable tanks.
Operation and Maintenance As described in the following Equalizer section, pressing the power button turns on the electronics. Next air the marker up and you are now ready to fire. For both regulators Clockwise (In or Down) lowers the air pressure Counter Clockwise, (Out or Up) increases the air pressure To setup your Remains, begin with the LPR screw out, about flush with the front of the LPR cap. Chrono your marker by adjusting the inline regulator to the field speed limits, generally about 280 fps.
Low Pressure Regulator Clockwise (In or Down) lowers the air pressure Counter Clockwise, (Out or Up) Increases the air pressure The REMAINS LPR design is a common one in high-end paintball markers. A floating piston (4) is suspended between two O-Rings (5 and one inside LPR body 1). The floating piston has an appendage that both conducts air and seals the incoming air. A top cap (7) has another piston (8) that is adjustable by use of a setscrew (10).
Setting the trigger pull The trigger can be easily adjusted without disassembly of you marker. The Trigger Set Screws are accessible by removing the bolt and looking down to see the hammer. When the hammer is back you can see the trigger stop plate. There are three adjustments. Forward travel, backward travel and trigger spring pressure. Front setscrew adjusts the trigger spring tension. Counter clockwise to increase the tension, Clockwise to lessen the tension.
Electronics is by Wicked Air Sportz. The following is their copyrighted manual. Equalizer TM Usage Manual for Alien Remains Alien Interceptor Equalizer TM is a trademark of Wicked Air Sportz Revision 1.
All m a t e r i a l incl u d i n g , but not limit e d to ph o t o g r a p h s , text, an d co n c e p t s co n t a i n e d in this m a n u a l is co p y r i g h t ©2 0 0 4- 200 5 B y Wi c k e d Air S p o r t z an d Ji m Dr e w . Dist ri b u t i o n of this dat a wit h o u t per m i s s i o n is strictl y pr o h i b i t e d! All rig h t s res e r v e d , w o rl d w i d e . USAGE The Equalizer has numerous features, which can be a bit overwhelming to those that are not use to having so much flexibility.
General Usage Tips The LED boot sequence is as follows: solid or flickering orange (booting), followed by either solid green (normal mode) or solid red (competition mode). The LED will be flickering orange at boot-up if the Firing Mode is not set to semi-auto. Viewing the LED boot-up is an easy way for tournament organizers to determine if the marker is in a semi-auto mode, and/or locked.
grounding (connecting) the two center pins on the Equalink interface connector, and then turning on the power. Each time you ‘reboot’ with the pins grounded, the NORMAL and COMPETITION modes will toggle. The marker will not fire with the jumper in place! Removing the jumper will allow the normal operation of the marker. You can also change the tournament lock mode using the Equalink.
Once you have reached the last feature (alternating green/orange), an additional trigger pull will start the sequence of colors over again. This is also known as the “programming menu start”. When you decide which programming feature you want to change, pull the trigger and hold it until the LED goes out, and then release the trigger. There will be a 2 second pause, and then the LED will flash the same color of the programming mode you are in (red=Dwell, green=Debounce™, orange=Eye Mode, etc.
After selecting the Dwell programming feature, and once the LED stops flashing, you can now pull and release the trigger once for every FULL 1ms of time you want the dwell to be. Once you have pulled the trigger the number of times you want the full milliseconds to be, after a 2 second pause the LED will blink orange and then off. You can then pull the trigger again, but this time with each trigger pull being 1/10th of a millisecond (.1ms). So, if you wanted to set the dwell to be 6.
error, and then go back to the programming menu. The default Eye Mode is 2. BIP Delay™ Pull and release the trigger once for every 1ms of time you want the setting to be. For example, if you were programming the BIP Delay™ to 5ms, you would pull and release the trigger 5 times. The default BIP Delay™ setting is 3ms. Rate of Fire (ROF) Cap Pull and release the trigger once for the number of times you want the Rate of Fire (ROF) cap to be. For example, 20 pulls/releases would be 20 bps.
If you pull and release the trigger more than 3 times, then the LED will toggle green/red alternately to indicate there was a programming error, and then go back to the programming menu. The default Firing Mode is 1. Programming Complete Once you pulled and released the trigger the number of times necessary to set the function, wait a few seconds. The LED will flash red/green/orange in rapid succession (numerous times) to let you know that the new setting has been saved.
Terminology Dwell Dwell is the amount of time that the solenoid will be activated. This time is measured in milliseconds (1/1000th of a second). The user can alter the Dwell only when in NORMAL mode. In COMPETITION mode, the Dwell menu item is not available. Possible values are from 4.0ms to 50.0ms. The factory default is 8.0ms. Changes are made in .1ms units via the trigger. Increasing your Dwell will increase the velocity of your marker.
Eye Mode 2 - In this mode, the marker will not fire unless there is a ball in the breech. This mode works by monitoring the bolt position, and thus the rate of fire is unlimited. This is the default eye mode. Simulate – In this mode, a ball is simulated to be in the breech. This allows you to fire the marker with just air, at the full speed that the marker is capable of firing! This mode can be used for practicing trigger pull methods, without wasting paint.
Firing Mode The Firing Mode determines how the marker will fire. Possible modes are semi-auto (one pull/release of the trigger fires the marker one time), 3 shot ramping (adheres to the 2005 PSP rules), and 3 shot full auto (adheres to the 2005 NXL rules). The firing mode controls how the marker fires regardless of other settings.
Disassembly The Remains can be pulled into its three main pieces, powered up and fired. Each piece is visible. This ability makes the Remains exceptionally easy to trouble shoot. Problems are found quickly and easily, and are just as easy to fix. To disassemble: Remove the bolt and take the four screws off the eye covers and remove the eye coves. Next, take the front two of the four screws off the ram, plus the one off under the trigger guard.
With a wooden dowel, and pushing from the front of the valve on the top of the cup seal and towards the back of the marker, push the valve out of the receiver body. Pushing on the valve face can easily damage the sealing surface of the valve! With the valve removed the valve’s sweep features are visible, the oval outlet hole that is the same with as the entrance, the radius on the valve’s back wall. Check the contact area for the cup seal by rubbing a fingernail on the raised contact area.
Reassembly Put the cup seal pin into the valve and put the spring on it. Place the valve assembly in the gun body by pushing on the valve pin and carefully aligning the valve body so that the O-Rings are not cut. Make sure the hole is at the top and the alignment recess for the setscrew is at the bottom. Setscrew the valve in place once valve is properly centered. No tools are needed to insert the valve.
If you have replaced the hose, check the hose length now to be sure that, when aligned, it is almost taught. If hose has slack, you must remove hose and shorten it. I need to have just enough length to allow ram and solenoid to align in Trigger Frame. Straighten wire along side of trigger frame and into groove next to trigger and opposite hose top. This is the view from below w/the trigger frame to the side. Note hose length. Align the holes in the ram, body and trigger frame.
Problem Cause Repair Inconsistent Shots Inconsistent Hammer speeds. Dirty bolt LPR piston is sticky, dry Low power supply Turn up LPR until consistent shot. Remove and clean bolt. Remove, clean and lube Use fresh, high quality, alkaline batteries.
LED flickers green w/o ball in place Adding shots, going “automatic” Eyes are getting sunlight. Use dark Hopper Eye harness in incorrectly Rotated harness or align to pins. Set Debounce higher Trigger is bouncing Soft or missing spring Sticky Trigger Paint in trigger Air leak inside trigger frame Hose is leaking Barbs are leaking Air valve loose from ram, leaking around solenoid Tighten valve to ram Dirt inside air valve Deteriorated valve O-Ring Replace or increase spring tension.
Detents: Double feeding comes from two sources. Detents can either be worn, in which case they should be replaced, or they can be not fully inserted in which cash the shoulder needs only be pushed through hole in body. The correct detents are the same used on the original Matrix guns and can be obtained at most paintball stores or by contacting Alien. Broken balls on some very brittle paints can be caused by the ball detents.