User manual
the issues about technological deployment, which becomes almost critical in the
context of multi-user consumption – and deployment is usually not a topic of
discussion in similar research.
In addition, one needs to consider that once a class gets allocated a 15 minute
timeslot, a problem arises of how to distribute that slot between student groups within
the class, yet at the same time allow student groups to visualise how their particular
part relates to the entire programmed show. Because of such consideration, the
current version of the prototype does facilitate collaboration – however, that is a non-
real-time, asynchronous collaboration, with a slow frequency of information exchange
(a comparison can be made to interaction through an online forum, or e-mail
communication). For that matter, most games and academic research focuses on
multi-user interaction and collaboration in, ideally, a real-time setting; instead, here
the focus is on the individual user interaction with the world, and the collaborative
aspect is expressed through the principle of dividing a class allocated timeslot in group
slots, and giving the end users per-group permission.
Let’s just mention that on the matter of technology deployment, the
development on this project focused upon web browser plugins as a delivery
technology for 3D; although this does not seem to be a hot topic of discussion at this
moment, online documents like [8] or [12] can serve as a starting point. Finally, we
should note that the specific focus on usage of light projectors is also not much
present in the projects of this kind, that mostly deal with software development and
networking – most of the research in that area seems to be conducted internally
within the industry (possibly because of the prohibitive prices of such equipment).
Some of these issues are elaborated in more detail further on in this report.
"DMX Director" - Architecture of a 3D light-programming application, in a multi-user Internet environment
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