User manual

The init phase spawns and sets up the projectors within the world, spawns
their light cones, calculates which surfaces are to render a projector light and parses
the loaded light program if any. At the same time, the rest of the user interface is
initialised as well. That is why this init phase can last up to several minutes, even on
newer Pentiums. During the init phase, the interface engine does not work in full, and
one has to wait for this phase to finish before using the application. The init phase is at
the moment indicated by all projectors being surrounded by static selector objects,
white light cones, and reflected gobos appearing on the surfaces as they are calculated.
In the future versions, a screen might be implemented to cover the display during the
init phase, giving a clearer message to the user.
Once the init phase is finished, the selectors disappear from the projectors, the
application’s interface is ready to use, and the initial cue from the loaded light
program is displayed in the world, if the user is a teacher or a student (a guest gets all
projector set to white and no gobos as initial cue, as there is no light program):
Figure 36. The initialized user interface - right after the init phase, displaying the initial cue of a light program
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"DMX Director" - Architecture of a 3D light-programming application, in a multi-user Internet environment
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