Instruction manual
Table Of Contents
- Introduction
- Declarations of conformity
- Safety instructions
- PIKE types and highlights
- FireWire
- Overview
- FireWire in detail
- Serial bus
- FireWire connection capabilities
- Capabilities of 1394a (FireWire 400)
- Capabilities of 1394b (FireWire 800)
- Compatibility between 1394a and 1394b
- Image transfer via 1394a and 1394b
- 1394b bandwidths
- FireWire Plug & play capabilities
- FireWire hot plug precautions
- Operating system support
- 1394a/b comparison
- System components
- Specifications
- Camera dimensions
- PIKE standard housing (2 x 1394b copper)
- PIKE (1394b: 1 x GOF, 1 x copper)
- Tripod adapter
- Pike W90 (2 x 1394b copper)
- Pike W90 (1394b: 1 x GOF, 1 x copper)
- Pike W90 S90 (2 x 1394b copper)
- Pike W90 S90 (1394b: 1 x GOF, 1 x copper)
- Pike W270 (2 x 1394b copper)
- Pike W270 (1394b: 1 x GOF, 1 x copper)
- Pike W270 S90 (2 x 1394b copper)
- Pike W270 S90 (1394b: 1 x GOF, 1 x copper)
- Cross section: C-Mount (VGA size filter)
- Cross section: C-Mount (large filter)
- Adjustment of C-Mount
- F-Mount, K-Mount, M39-Mount
- Camera interfaces
- Description of the data path
- Block diagrams of the cameras
- Sensor
- Channel balance
- White balance
- Auto shutter
- Auto gain
- Manual gain
- Brightness (black level or offset)
- Horizontal mirror function
- Shading correction
- Look-up table (LUT) and gamma function
- Binning (b/w models)
- Sub-sampling
- High SNR mode (High Signal Noise Ratio)
- Frame memory and deferred image transport
- Color interpolation (BAYER demosaicing)
- Sharpness
- Hue and saturation
- Color correction
- Color conversion (RGB ‡ YUV)
- Bulk Trigger
- Level Trigger
- Serial interface
- Controlling image capture
- Video formats, modes and bandwidth
- How does bandwidth affect the frame rate?
- Configuration of the camera
- Camera_Status_Register
- Configuration ROM
- Implemented registers
- Camera initialize register
- Inquiry register for video format
- Inquiry register for video mode
- Inquiry register for video frame rate and base address
- Inquiry register for basic function
- Inquiry register for feature presence
- Inquiry register for feature elements
- Inquiry register for absolute value CSR offset address
- Status and control register for feature
- Feature control error status register
- Video mode control and status registers for Format_7
- Advanced features
- Version information inquiry
- Advanced feature inquiry
- Camera status
- Maximum resolution
- Time base
- Extended shutter
- Test images
- Look-up tables (LUT)
- Shading correction
- Deferred image transport
- Frame information
- Input/output pin control
- Delayed Integration enable
- Auto shutter control
- Auto gain control
- Autofunction AOI
- Color correction
- Trigger delay
- Mirror image
- AFE channel compensation (channel balance)
- Soft Reset
- High SNR mode (High Signal Noise Ratio)
- User profiles
- GPDATA_BUFFER
- Firmware update
- Glossary
- Index

Glossary
PIKE Technical Manual V3.1.0
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Vertical binning Vertical binning increases the light sensitivity of the camera by a factor
of two by adding together the values of two adjoining vertical pixels out-
put as a single pixel. At the same time this normally improves signal-to-
noise separation by about 2 dB.
See also: full binning and horizontal binning
WDM WDM = Windows Driver Model
In computing, the Windows Driver Model (WDM) - also known (somewhat
misleadingly) at one point as the Win32 Driver Model - is a framework for
device drivers that was introduced with Windows 98 and Windows 2000 to
replace VxD, which was used on older versions of Windows such as Windows
95 and Windows 3.1 and the Windows NT Driver Model.
White balance A function enabling adjustment of the image colors to make the white
objects really appear as white. Thus one can avoid color shifts caused e.g.
by differing illumination conditions.
YUV The YUV model defines a color space in terms of one luminance and two
chrominance components. YUV is used in the PAL and NTSC systems of tele-
vision broadcasting, which are the standards in much of the world.
YUV models human perception of color more closely than the standard RGB
model used in computer graphics hardware, but not as closely as the HSL
color space and HSV color space.
Y stands for the luminance component (the brightness) and U and V are
the chrominance (color) components.
YUV signals are created from an original RGB (red, green and blue) source.
The weighted values of R, G and B are added together to produce a single
Y signal, representing the overall brightness, or luminance, of that spot.
The U signal is then created by subtracting the Y from the blue signal of
the original RGB, and then scaling; and V by subtracting the Y from the
red, and then scaling by a different factor.
An advantage of YUV is that some of the information can be discarded in
order to reduce bandwidth. The human eye has fairly little color sensitivity:
the accuracy of the brightness information of the luminance channel has
far more impact on the image discerned than that of the other two.
(See also 4:2:2 and 4:1:1)










