User's Manual
Table Of Contents
- 1 Introduction
- 2 The Concept
- 3 BreezeCELL Architecture
- 4 BreezeCELL Network Elements
- 5 Frequency Allocations
- 6 MIMO Support
- 7 Monitoring & Control
- 8 Installation Requirements and Procedures
- 9 Headend Equipment Installation
- 9.1 Connector Information
- 9.2 Rack Installation
- 9.3 Connecting the BreezeCELL Equipment
- 9.4 Connecting the Monitoring System
- 9.5 Connecting External Alarms
- 9.6 Connecting the Base Stations
- 9.7 UDC Configuration
- 9.8 Pilot Master/Slave Configuration
- 9.9 Measurements
- 9.10 Connecting to the Coax TV Networks
- 9.11 Measurements
- 9.12 Localized Testing Port
- 9.13 Determining BTS Output Power VS. Remote Unit Output Power
- 10 Coax Network Amplifier Installation (if applicable)
- 11 Remote Unit Installation
- 12 Preparing for Remote Unit Installation
- 13 Normal Operations
- 14 Acceptance Testing
In-building Cellular Solution for Commercial Buildings UDC Software Configuration Tool
BreezeCELL
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A.3. Configurator Software
The Configurator software does not require special installation. Simply copy all the software files
into a specific folder.
The software includes a help file with further details
1. To run the configuration software double click the Alvarion Network Configurator icon
2. The configuration screen below will appear
Figure 17: Configuration Screen
3. The RS-232 green LED on the programmer will be turned on to indicate proper connectivity
4. Choose the technology and frequency band (i.e. UMTS, GSM 1800, etc)
5. Choose the device to be configured (UDC)
6. Cable band downstream - enter the center frequency (between 965 MHz to 1035 MHz)
7. Cable band upstream - enter the center frequency (between 1080 MHz to 1155 MHz)
8. Cellular band – enter the downlink band
(in GSM = central channel number, in UMTS = first downlink channel number, in PCS = Block, in
iDEN = center frequency in MHz)
9. Verify all inputs
Note:
Make sure the programmed device is DISCONNECTED from power
In case none of the parameters was changed a warning will be displayed before programming
takes place.