User guide

BASIC OPERATIONS (CONT.)
Figure 24
Figure 23
Figure 25
Your sample can now be recalled at any time even when
the unit is in PAUSE MODE. To recall a sample
be sure the
sample function is on, by pressing the SAMPLE BUTTON
(32) until the red sample button LED turns on. To play your
sample in a continuos loop leave the sample function on.
To play your sample just once, turn the sample function off
immediately after initiating your sample. With the sample
function on, the sample will continue to play until the sample
function is turned off.
Sample Preview: A preview of the sample may also be
played at any time by pressing and holding down a
BANK/
FLASH BUTTON (31)
that stores a sample. Please note; the
preview function will only work if the original CD used to cre
-
ate the sample is inserted in to the drive.
Important Notice: If you try to activate your samples
without turning the sample function on, the
BANK/FLASH
BUTTONS (31)
will act as cue points!
©American Audio® - www.AmericanAudio.us - Velocity Mp3™ Instruction Manual Page 22
2) Press the MEMORY BUTTON (12). The
MEMORY BUTTON (12) will glow red
indicating memory is ready to be stored.
3) Select one of the three BANK/FLASH
BUTTONS (31)
you wish to store your loop in
and press that button.
12. Using the Built In Sampler:
Your Velocity Mp3™ comes with an advanced built in sampler. You may store up to three samples on the three
BANK/FLASH BUTTONS (31) (Once again please note you may only store either a CUE POINT or a SAMPLE
into a BAN
K/FLASH BUTTON (31), not both). Your sample can be a maximum of 6.0 seconds in length. A
sample can be recalled while a CD is playing, while the CD drive is in PAUSE MODE, with the Flash Start™
function (see Flash Start™ in the next section), or even when the CD has been removed. Your sample can also
plays at anytime without music interruption. If you play your sample when the unit is already in playback mode
your sample will over lap the current music source. You can also play your sample once or in a continuous
loop. As with cue points you may store approximately 1500 (500 x 3) samples in a drives memory (depending
on available memory).
To create a sample:
1) Initialize a loop (see creating a seamless loop on page 20). If your loop is longer than 6.0 seconds it
cannot be stored as a sample and will automatically store as a Cue Point.
4) The MEMORY BUTTON (12) LED will turn off, when your sample is locked into memory.
5) At this point your sample has been stored into memory. The original loop you used to create the sample
will remain playing until the OUT BUTTON (2) is pressed (Figure 24).
6)
7)