User Manual
Table Of Contents
11
To select vocal type, click on the Vocal Type pop-
up and then select the closest stylistic character
of the vocal performance from the pop-up list.
Source Throat Precision
If you’ve already been poking around the
THROAT Evo interface, you might be asking
yourself, “What the heck is throat precision?”
And a good question it is.
As it happens, this control works a bit
differently than the previous two. Here, you’re
not being asked to tell THROAT Evo something
about the input, but instead to tell THROAT Evo
how precise to be in its attempt to calculate
the characteristics of the input based on the
type of modeling you intend doing (the choices
being subtle, medium, or extreme). So why
not always leave it at “subtle”? Another good
question. The answer is that THROAT Evo’s
most precise analysis results in extremely
accurate characterization of the source throat,
which works well for models that are within the
general range of human anatomy (i.e. subtle
modifications). However, for more extreme
models, the “subtle” setting can in some
cases result in artifacts — most often a sort of
“whistling.” In those cases, such artifacts can
often be reduced or eliminated by choosing a
different setting for this control. As a result, the
strategy for this control should be to always
start with “subtle” (which is the default) and, if
a particular model results in artifacts (and you
don’t actually like those artifacts), change the
precision one step at a time (i.e. to medium and
then extreme) until you get the desired effect.
To select throat precision, click on the Source
Throat Precision pop-up and then select the
appropriate model type from the pop-up list.
PITCH
The Pitch control is
a new addition to
THROAT Evo that
allows you to shift
your entire vocal
up or down up to
an octave in either
direction in semitone
increments. In
combination with
the various modeling
functions, this
allows the creation
of voices that range
from tiny creatures
(or children) to
growling monsters
(as well, of course,
as more subtle
options).
In practice, you
should typically set your pitch shift range first
and then adjust the modeling controls to create
your desired vocal timbre.
To adjust pitch shift, simply click and hold on
the fader and move it to the desired position.
Command (Mac)/Control (PC) click the fader to
reset it to its default value of 0.
The next two controls allow you to add a variety
of breathiness effects to your modeled voice:
ADD BREATHINESS
Breathiness Mix
This control lets you select the amount of
breathiness component mixed into your
modeled voice. With a setting of 0, there will
be no breathiness (apart from what might be
in the original vocal). At a setting of 100, the
model will be all breathiness, with none of
the original vocal characteristic present at all.
Intermediate settings will produce mixes of the
original vocal and the breathiness component.










