User Manual
Table Of Contents
- Auto-Tune Evo Owner's Manual
- ©2008 Antares Audio Technologies
- License Agreement
- Contents
- Welcome!
- 1: Getting Started
- 2: Introducing Auto-Tune Evo
- 3: Auto-Tune Evo Controls
- 4 : Auto-Tune Evo Tutorials
- 5: New Feature Quick Start Guide
- 6: The Auto-Tune Vocal Effect
- 7: Other Creative Applicationsfor Auto-Tune Evo
- 8: The Auto-Tune Evo Scales
- Index
14
Graphical Mode
The Graphical Mode is similar to the Automatic
Mode in that it also continuously tracks the
pitch of the incoming sound and modifies the
output pitch to be closer to a desired pitch. But
in the Graphical Mode, the desired pitch is not a
predefined scale tone, but rather is a graphical
representation of your desired pitch (called a
“correction object”).
As in Automatic Mode, the rate of change
towards the desired pitch is controlled by the
Retune Speed control, but in Graphical Mode
you can assign a different Retune Speed to
each individual correction object, ensuring that
any pitch change is as natural (or as wacky) as
you desire.
The key feature of Graphical Mode is the Pitch
Graph display. On this display, the vertical axis
represents pitch (with higher notes towards the
top) while the horizontal axis represents time.
Depending on you host, you can resize the
Graphical Mode window up to the limit of your
monitor size.
On the Pitch Graph, the red curve represents
the original pitch contour of the input track,
while the desired target pitch or pitch contour
(as defined by one of the three possible
Correction Objects described below) is
indicated in blue. The green curve displays the
exact output pitch based on the current setting
of the Retune Speed for each correction object.
The horizontal grid lines (or Lanes, when Show
Lanes in selected) represent scale pitches. The
key annotation, scale name, and scale detune
value are those defined by the common area










