User Manual

Table Of Contents
71
Pitch Graph. If the Snap To Note function is not
active, you can move the note to any arbitrary
pitch.
A TIP: When moving a Note with
Snap To Note off, you can refer to the
Object Pitch Display to determine the
Note’s exact pitch at any position.
When the cursor is near either end of a note,
the length adjustment cursor (horizontal left
and right arrows) will be displayed. Clicking
on either end of a Note when the length
adjustment cursor is displayed will allow you
to drag the selected end point left or right
to a new position, effectively lengthening or
shortening the Note.
Unlike Lines and Curves, whose movement is
constrained by adjacent objects, extending a
Notes start or end point will replace any other
correction objects that currently exist in the
extended time range.
NOTE: When extending a Note,
as long as you are dragging the
end point (i.e., as long as you hold
your mouse button down), moving the end
point over an existing object will cause it to
be overwritten, but then moving it back to its
original position will cause the overwritten
object to reappear. However, once you
release the mouse button andnalize the
move, the overwritten object is gone forever.
Subsequently dragging the Note’s end point
back to its original position will not cause the
overwritten object to reappear.
ANOTHER NOTE: When extending
a Note, any new pitch material that
becomes part of the lengthened
Note will inherit the original Notes Retune
Speed (as displayed by its green output curve).
As a result, it may (or may not) be necessary
to adjust the Retune Speed to achieve the best
result with the additional material.
A TIP: If you are working on a
performance with such wide vibrato
that even with Number of Note
Objects set to its lowest setting you still end
up with a series of notes rapidly alternating
between the desired pitch and the upper and
lower adjacent pitches, instead of manually
moving each upper and lower note back to the
desired central pitch, just grab the appropriate
end of therst or last central pitch Note and
drag it over all of the other Notes. Youll end
up with a single Note on the desired frequency
whose vibrato you can tame with a single
adjustment of the Note’s Retune Speed.
Object-based Retune Speed settings!
The Retune Speed setting is used only during
the pitch correction process. It’s similar in
function but separate from the Retune Speed
control in Automatic Mode.
In Graphical Mode, the target pitch is not the
scale tone nearest to the input, but rather the
blue target pitch object (for Curves and Lines)
or the exact note represented by a Note object.
The Retune Speed control allows you to
specify how quickly Auto-Tune Evo will change
the pitch of the input to that of the target pitch
curve or Note Object pitch. A value of zero will
cause the output pitch to precisely track the
target pitch of a curve line or be locked to a the
pitch of a Note object. Slower values will have
the effect of smoothing outthe target pitch
curve. As ever, you should let your ears be your
guide to selecting the proper value for each
note in a particular performance..
Since each correction object (Curve, Line or
Note) can have its own independent Retune
Speed, the Retune Speed control is only active
when at least one correction object is selected.
Whenever you select a single correction object,
the Retune Speed Control will become active
and its data display will show the object’s
current Retune Speed.
If you select multiple objects with different
Retune Speeds, the Retune Speed control
will move to a value that is an average of the
Retune Speeds of all of the selected objects.
However, the Retune Speeds of those objects
will not be modified until you actually move the
Retune Speed control, at which time all of the
objectsRetune Speeds will snap to the new
value and continue to follow any changes you
make to the Retune Speed control.