User Manual
Table Of Contents
16
OUTPUT
This control lets you adjust the output level of the
modeled vocal over a range of +/- 24 dB. As you
will discover, some models result in substantial
level changes. This control is used to bring them
back up or down to the desired level.
Command (Mac)/Control (PC) click the control to
reset it to its default value of 0 dB
Level Matching
As mentioned above, some model settings
result in substantial level changes. The Level
Matching function attempts to compensate
for level differences between the original and
processed versions by automatically applying gain
adjustments to the modeled version.
VEry ImpOrTaNT NOTE: his function
is provided for ease of A/B comparisons
with the original vocal. It inserts some
processing into the modeled vocal path that can
have a very small but nonetheless real effect on
the overall audio quality. Once you have a model
you like, turn the Level Matching function Off and
use the Output Gain to adjust the proper level.
Click the Level Matching button to toggle its state.
The button will display On or Off as appropriate.
Bypass
This control is used to (you guessed it) bypass the
plug-in. It has been designed to provide artifact-
free bypass switching so that you can use it to
seamlessly enable THROAT Evo only where
desired on a track.
Click the Bypass button to toggle its state. The
button will display On or Off as appropriate.
Keep in mind that “On” means that the Bypass
function is on, i.e., the plug-in is bypassed.
Usage Tips
•
THROAT Evo is a monophonic processor.
•
For best modeling performance, THROAT
Evo needs to be able to detect the pitch of
the original performance. To do that, THROAT
Evo requires a clean, pitched, monophonic
signal. If THROAT Evo can not reliably detect
the pitch of the input, either because of a
noisy or effected signal or because the input
is not a single monophonic voice, it will not
fail, but will fall back to an alternative (but
not quite as accurate) modeling method.
•
If you are going to be using pitch shift, set
your pitch shift range first and then adjust the
modeling controls to create the desired vocal
timbre.
•
As has been mentioned several times already,
for natural, “realistic” results, always start with
relatively small adjustments to the various
throat modeling controls, whether the Length
and Width sliders, or the Graphic Display
control points.
The actual range of variation in human anatomy
is quite small relative to the overall range
offered by THROAT Evo. When you’re first
getting started, try limiting control changes to
around +/- 15%. As you get a feeling for the
effect of various settings, slowly increase the
ranges until things start sounding weird (not
that that’s necessarily a bad thing).










