User Manual
Table Of Contents
- CONTENTS
- BEFORE YOU BEGIN
- SETTING UP
- ANTELOPE LAUNCHER
- FRONT PANEL EXPLAINED
- REAR PANEL EXPLAINED
- CONTROL PANEL
- Quick Start
- Mouse & Keyboard Shortcuts
- Main View
- Software Re-amping
- Edge Solo
- Edge Duo
- Edge Duo Mic Emulations Window
- Recording and Monitoring Edge Duo
- Recording and monitoring Edge Duo as a single-membrane condenser mic
- Recording and monitoring Edge Duo as a dual-membrane condenser mic
- Recording and monitoring Edge Duo as a modeling microphone
- Recording and monitoring ‘dry’ and ‘mic emulation’ audio simultaneously
- Edge Quadro
- Verge
- ADVANCED USER TIPS
- CUSTOMER SUPPORT INFORMATION
- MY ANTELOPE AUDIO PRODUCT ISN’T WORKING.
- LIMITED WARRANTY POLICY
- Warranty Coverage
- Limited Factory Refurbished (B-stock) Warranty
- Remedies
- Obsolete or Discontinued Products
- Exclusions
- Limitation of Liability
- Data Recovery
- No Other Warranties
- How to Make a Warranty Claim
- Returning Your Product
- Request a Return Material Authorization Number (RMA#)
- RMA Return Addresses
- Products Lost or Damaged During Transit
- Company information
- SAFETY NOTES
- Blank Page
- Getting Started
- Getting Started
- Gain Calibration
- Gain Calibration
Discrete 8 Pro Synergy Core User Manual
Page 56
Richness
Richness controls the complexity of the reverb envelopment and dampening nuances. At
0, there is less dampening and a brighter decay. This sound is light or airy, but by
increasing the Richness, you can add a sense of spaciousness to the sound and
smoothly increase reverb time for lower frequencies.
Reverb Time
Reverb Time controls the length of decay, while Room Size increases the virtual space
dimensions. The perceived decay time will also be affected by Richness and Color on
sources with a lot of high frequency content. Generally, as the size of the space
increases, the Reverb Time will also increase.
Setting Reverb Time to 50% gives a natural sounding tail for all room sizes. Interesting
big spaces or subtle ambience reverbs can be created by setting Reverb Time unusually
high or low with respect to the Room Size parameter.
Room Size
Room Size increases the virtual space dimensions.