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Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
104 Chapter 5 Setup
 Jog/Shuttle Sensitivity: This parameter controls the speed at which the playhead
moves relative to the amount of rotation that’s applied to a control surface’s Jog/
Shuttle wheel.
 Joyball Sensitivity: This parameter controls how quickly color controls are adjusted
when using a control surface’s joyballs to adjust the Shadows, Midtones, and
Highlights color controls in the Primary In, Secondary, and Primary Out rooms. The
default setting is 1, which is extremely slow. Raise this value to increase the rate at
which corrections are made with the same amount of joyball motion.
User Interface Settings
The following settings let you customize the Color interface.
 UI Saturation: This value controls how saturated the Color user interface controls
appear. Many colorists lower the UI saturation to avoid eye fatigue and the potential
for biasing one’s color perception during sessions. UI saturation also affects the
intensity of colors displayed by the Scopes window when the Monochrome Scopes
option is turned off.
 Frames/Seconds/Minutes/Hours: These buttons let you choose how time is displayed
in the Timeline ruler. They do not affect how time is represented in the other
timecode fields in Color.
 Show Shots Name: Turning this on displays each shot’s name in the Timeline.
 Show Shots Number: Turning this on displays the shot number for each shot in the
Timeline.
 Show Shots Beauty Frame: With this setting turned on, single frame thumbnails
appear within every shot in the Timeline.
 Loop During Playback: Turning this on loops playback from the current In point to
the Out point of the Timeline. How this effects playback depends on how the
Playback Mode is set. For more information, see “Toggling the Playback Mode” on
page 127.
 Maintain Framerate: This setting determines whether or not frames are dropped in
order to maintain the project’s frame rate during playback.
 If Maintain Framerate is turned on (the default), the current framerate is
maintained no matter what the current processing workload is. If the currently
playing grade is processor intensive, then frames will be dropped during playback
to maintain the project’s frame rate. If not, playback occurs in real time.
 If Maintain Framerate is turned off, every frame is always played back. If the
currently playing grade is processor intensive, playback will slow to avoid dropping
frames. If not, playback may actually occur at faster than real time.
 Synchronize Refresh (slower): Turning this option on eliminates video refresh artifacts
in the monitored image (these may appear as “tearing” of the video image). It affects
playback performance, but only slightly, resulting in a playback penalty of
approximately 1 fps.










