1.0
Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
128 Chapter 7 Timeline Playback, Navigation, and Editing
To customize the playback duration:
1 Move the playhead to the desired In point, then press I.
2 Move the playhead to the desired Out point, then press O.
Loop Playback
If Loop Playback is enabled, the playhead jumps back to the In point whenever it
reaches the out point during playback.
To enable loop playback:
1 Click the setup room tab, then click the User Prefs tab.
2 Click the Loop Playback button to turn it on.
Maintain Framerate
The Maintain Framerate setting in the User Prefs tab of the Setup room determines
whether or not frames are dropped in order to maintain the project’s frame rate during
playback.
 If Maintain Framerate is turned on (the default), the current framerate is maintained
no matter what the current processing workload is. If the currently playing grade is
processor intensive, then frames will be dropped during playback to maintain the
project’s frame rate. If not, playback occurs in real-time.
 If Maintain Framerate is turned off, then every frame is always played back. If the
currently playing grade is processor intensive, playback will slow in order to avoid
dropping frames. If not, playback may actually occur at faster then real time.
Timeline Navigation
The following controls let you navigate around your program in the Timeline, scrolling
through it, zooming in and out, and moving the playhead from shot to shot.
To zoom into and out of the Timeline:
1 Move the playhead to a position in the Timeline upon which to center the zooming
operation.
2 With the pointer positioned within the Timeline, do one of the following:
 Choose Timeline > Zoom In, or press Command-– (minus) to zoom in.
 Choose Timeline > Zoom Out, or press Command-= (equals) to zoom out.
Note: You can also use the + and – keys in the numeric keypad to zoom the Timeline.
How far you can zoom into the Timeline depends on what units the Timeline Ruler is
set to display. The larger the units the Timeline is set to display, the farther you can
zoom out. For example, you can zoom out farther, in order to view more shots in the
Timeline simultaneously, when the Timeline Ruler is set to Minutes then when it’s set to
Frames.










