1.0
Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
Chapter 7 Timeline Playback, Navigation, and Editing 137
To make a slip edit:
1 Move the playhead to the shot you want to adjust, in order to be able to view the
change you’re making as you work.
2 Do one of the following to choose the Slip edit tool:
 Choose Timeline > Slip Tool.
 Press Control-Y.
3 Move the pointer to the shot you want to slip, and drag it either left or right to make
the edit.
Unlike Final Cut Pro, Color provides no visual feedback showing the frames of the new
In and Out points you’re choosing with this tool. The only image that’s displayed is the
frame at the current position of the playhead being updated as you drag the shot back
and forth. This is why it’s a good idea to move the playhead to the shot you’re adjusting
before you start making a slip edit.
Split Tool
The Split tool lets you add an edit point to a shot by cutting it into two pieces. This edit
point is added at the frame you click in the Timeline. This can be useful for deleting a
section of a shot or for applying an effect to a specific part of a shot.
To split one shot into two:
1 Do one of the following to choose the Split tool:
 Choose Timeline > Split Tool.
 Press Control-X.
2 Move the pointer to the Timeline ruler, and when the split overlay appears (a vertical
white line intersecting the shots in the Timeline), drag it to the frame of the shot where
you want to add an edit point.
3 Click to add an edit point.
The Timeline updates to reflect the edit you’ve made, with a new edit point appearing
at the frame you clicked.
Splice Tool
Whenever you cut a shot with the Split tool, the original shot is split into two shots
separated by a through edit. There is no visual indication of through edits in the Color
Timeline, but any edit point that splits an otherwise contiguous range of frames is
considered to be a through edit, which can be joined back together with the Splice tool.
Joining two shots separated by a through edit merges them back into a single shot.
You cannot join two shots that aren’t separated by a through edit; if you try you’ll
simply get a warning message.










