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Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
158 Chapter 8 Video Scopes
In this way, every color that can be represented in Color can be assigned a point in
three dimensions using hue, saturation, and lightness to define each axis of space.
The sides of the cube represent color of 100-percent saturation, while the center
diagonal from the black to white corners represents 0-percent saturation. Darker colors
fall closer to the black corner of the cube, while lighter colors fall closer to the
diagonally opposing white corner of the cube.
HSL
The HSL (Hue, Saturation, and Luminance) color space distributes a graph of points
within a two-pointed cone that represents the range of color that can be displayed.
 Absolute black and white lie at two opposing points at the top and bottom of the
shape.
 The primary and secondary colors are distributed around the familiar color wheel,
with 100 percent saturation represented by the outer edge of the shape, and 0
percent saturation represented at the center.










