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Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
11
235
11 Color FX
When the primary and secondary color correction controls
aren’t enough to achieve the look you need, Color FX lets you
create sophisticated effects using a node-based interface.
The Color FX room is a node-based effects environment. It’s been designed as an open-
ended toolkit that you can use to create your own custom looks by processing an
image with combinations of operations that take the form of nodes. Each node is an
individual image processing operation, and by connecting these nodes into
combinations, called node trees, you can create sophisticated effects of greater and
greater complexity.
This chapter covers the following:
 The Color FX Interface (p. 235)
 How to Make Color FX (p. 236)
 Creating and Connecting Nodes (p. 238)
 Adjusting Node Parameters (p. 239)
 Bypassing Nodes (p. 241)
 Creating Effects in the Color FX Room (p. 242)
 Using Color FX with Interlaced Shots (p. 247)
 Saving Favorite Effects in the Color FX Bin (p. 248)
 Node Reference Guide (p. 249)
The Color FX Interface
The Color FX room is divided into four main areas:
 Node List: A list at the left of the Color FX room that contains every image processing
operation that you can add. Some of these nodes are single input, performing that
operation to whatever image is input into them, while others are multi-input, taking
multiple versions of the image and combining them using different methods. All
nodes are alphabetically organized.










