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Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
Chapter 11 Color FX 237
You can think of a node tree as a waterfall of image processing data. Image processing
operations begin at the top, and cascade down, from node to node. Each node exerts
its effect on the image that’s output from the node above it, until the bottom is
reached, at which point the image is at its final state.
The very last node in any node tree must be the Output node. This is the node that
sends the image that’s been processed by the Color FX room back into the Color image
processing pipeline. If there is no Output node, or if the Output node is disconnected,
then the node tree will have no effect on that shot, and its effect will not be rendered
by the Render Queue.
Note: A CFX bar will only appear in the grades track for clips with connected Output
nodes.
Node Inputs and Outputs
Single input nodes take the image and perform an operation upon it. Single input
nodes may only process one incoming image at a time, and so you can only connect a
single noodle to any one input.
Multi-input nodes are designed to combine multiple variations of the image in
different ways, in order to produce a single combined effect. These nodes provide
multiple inputs so that you can connect multiple noodles.










