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Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
240 Chapter 11 Color FX
Selected nodes appear highlighted in cyan, and if that node has any parameters, they’ll
appear to the right, ready for editing. You can edit node parameters the same way you
edit parameters in any other room.
You can also choose the point in a node tree at which you want to view the image.
To show the image being processed at any node in the Node View:
m Double-click the node you want to view.
The currently viewed node appears highlighted in yellow, and the image as it appears
at that node in the tree appears in the Preview and Broadcast displays.
Note: Because double-clicking a node loads its image and opens its parameters in the
Parameters tab, it appears with a blue outline as well.
When you’re creating multi-node effects, it’s often valuable to view a node that appears
at the bottom of the node tree, while you’re adjusting a node that’s farther up the tree.
This way you can adjust any parameter while viewing its effect on the entire tree’s
operation.
In the following example, a high-contrast gauzy look is created with a series of nodes
consisting of the B&W, Curve, and Blur nodes on one side (to create a gauzy overlay),
and a Bleach Bypass on the other (providing high contrast), with both sides connected
to a Multiply Node to create the gauzy combination.










